Essential CG Lighting Techniques with 3ds Max
Focal Press (Verlag)
978-0-240-52117-6 (ISBN)
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
Darren Brooker is a CG artist, with experience at Cosgrove Hall Digital and Pepper's Ghost, both top UK production studios. He is an award-winning, independent rendering and lighting specialist and an experienced journalist with published work in the Guardian, 3D World, CGI, Computer Arts, Creation and Broadcast Engineering News.
1Introduction Part 1: Theory 2A little light theory 3CG lights examined 4Understanding shadows Part 2: Techniques 5Basic lighting techniques 6Further lighting techniques 7Radiosity techniques 8Indoor lighting techniques 9Outdoor lighting techniques 10Special lighting techniques 11Match lighting 12Rendering with mental ray 13Lighting for Games 14Lighting and lens effects 15Compositing Part 3: Tips and tricks 16In production Part 4: Taking it further 17Composition and drama 18Camerawork and technicalities 19Looking further Appendix AAbout the DVD Appendix BGlossary Appendix CBibliography DVD content:The natural elements Tricks of the trade Third-party plug-ins
Erscheint lt. Verlag | 7.11.2008 |
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Verlagsort | Oxford |
Sprache | englisch |
Maße | 189 x 246 mm |
Gewicht | 1065 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
ISBN-10 | 0-240-52117-X / 024052117X |
ISBN-13 | 978-0-240-52117-6 / 9780240521176 |
Zustand | Neuware |
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