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Human-Computer Interaction -

Human-Computer Interaction

Designing for Diverse Users and Domains

Andrew Sears, Julie A. Jacko (Herausgeber)

Buch | Hardcover
288 Seiten
2009
Crc Press Inc (Verlag)
978-1-4200-8887-8 (ISBN)
CHF 339,95 inkl. MwSt
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Emphasizes design for users as such as children, older adults, and individuals with physical, cognitive, visual, and hearing impairments. This book discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry.
Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments. Derived from select chapters in The Human-Computer Interaction Handbook, this volume emphasizes design for these groups and also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry.

UMBC, Baltimore, USA UMBC, Baltimore Department of Information, USA Georgia Institute of Technology, Atlanta, USA

Designing for Diversity. The Digital Divide: The Role of Gender in Human Computer Interaction. Information Technology and Older Adults. HCI for Kids. Information Technology for Cognitive Support. Physical Disabilities and Computing Technologies: An Analysis of Impairments. Perceptual Impairments: New Advancements Promoting Technological Access. Universal Accessibility and Functionally Illiterate Populations: Implications for HCI, Design, and Testing. Computing Technologies for Deaf and Hard of Hearing Users. Application/Domain Specific Design. Human-Computer Interaction in Health Care. Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products. Motor Vehicle Driver Interfaces. Human-Computer Interaction in Aerospace. User-Centered Design in Games.

Erscheint lt. Verlag 3.3.2009
Reihe/Serie Human Factors and Ergonomics
Zusatzinfo 25 Tables, black and white; 44 Illustrations, black and white
Verlagsort Bosa Roca
Sprache englisch
Maße 210 x 280 mm
Gewicht 900 g
Themenwelt Informatik Software Entwicklung User Interfaces (HCI)
Technik
ISBN-10 1-4200-8887-4 / 1420088874
ISBN-13 978-1-4200-8887-8 / 9781420088878
Zustand Neuware
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