Persuasive Technology
Springer Berlin (Verlag)
978-3-540-77005-3 (ISBN)
Technology That Motivates Health Behavior.- Persuasion, Task Interruption and Health Regimen Adherence.- Promoting Physical Activity Through Internet: A Persuasive Technology View.- Digital Therapy: The Coming Together of Psychology and Technology Can Create a New Generation of Programs for More Sustainable Behavioral Change.- Designing Persuasion: Health Technology for Low-Income African American Communities.- Persuading People with Video Games.- Fine Tuning the Persuasion in Persuasive Games.- Captivating Patterns - A First Validation.- New Form Factors for Persuasive Technology.- Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games.- iParrot: Towards Designing a Persuasive Agent for Energy Conservation.- The Pet Plant: Developing an Inanimate Emotionally Interactive Tool for the Elderly.- Surrounded by High-Tech Persuasion.- Distributed User Experience in Persuasive Technology Environments.- The PerCues Framework and Its Application for Sustainable Mobility.- Persuasive Technologies Should Be Boring.- Controlling People by Using Digital Punishment.- Electronic Monitoring of Offenders: Can a Wayward Technology Be Redeemed?.- Logical Modeling of Deceptive Negative Persuasion.- Surveillance, Persuasion, and Panopticon.- Technology That Motivates Groups to Unify.- Support Services: Persuading Employees and Customers to Do what Is in the Community's Best Interest.- Improving Cross-Cultural Communication Through Collaborative Technologies.- Group Reactions to Visual Feedback Tools.- Can Brotherhood Be Sold Like Soap...Online? An Online Social Marketing and Advocacy Pilot Study Synopsis.- How Peers Influence You Online.- Social Comparisons to Motivate Contributions to an Online Community.- Can Companies Initiate Positive Word of Mouth? AField Experiment Examining the Effects of Incentive Magnitude and Equity, and eReferral Mechanisms.- Source Salience and the Persuasiveness of Peer Recommendations: The Mediating Role of Social Trust.- New Insights Into Web Persuasion.- An Examination of the Influence of Involvement Level of Web Site Users on the Perceived Credibility of Web Sites.- Embedded Persuasive Strategies to Obtain Visitors' Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website.- The Behavior Chain for Online Participation: How Successful Web Services Structure Persuasion.- Persuasive Agents on the Screen.- Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents.- The Importance of Interface Agent Visual Presence: Voice Alone Is Less Effective in Impacting Young Women's Attitudes Toward Engineering.- Embodied Agents on a Website: Modelling an Attitudinal Route of Influence.- Using Digital Images to Persuade.- Is it Me or Is it what I say? Source Image and Persuasion.- Digital Television as Persuasive Technology.- Persuasion Via Mobile Phones.- The Use of Mobile Phones to Support Children's Literacy Learning.- Toward a Systematic Understanding of Suggestion Tactics in Persuasive Technologies.- Insights Into Persuasion Principles.- Modelling a Receiver's Position to Persuasive Arguments.- Persuasive Recommendation: Serial Position Effects in Knowledge-Based Recommender Systems.- Perspectives on Persuasive Technology.- Persuade Into What? Why Human-Computer Interaction Needs a Philosophy of Technology.- Classical Rhetoric and a Limit to Persuasion.- Persuasion Theories and IT Design.
Erscheint lt. Verlag | 30.11.2007 |
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Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XIV, 316 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 509 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | Bluetooth • Communication • communication science • Data Mining • Design • E-Commerce • Education • elderly • embodied conversational agents • energy conservation • environmental conservation • environmental psychology • Game Design • Hardcover, Softcover / Informatik, EDV/Betriebssysteme, Benutzeroberflächen • HCI • HC/Informatik, EDV/Betriebssysteme, Benutzeroberflächen • Health Care • Human-Computer Interaction (HCI) • Human Factor • interactive selling • knowledge sharing • learning • mobile computing • Modeling • Persuasion • persuasive technologies • persuasive technology • Recommender Systems • Social Marketing • Social Psychology • Social Science • sustainability • Trust • unmanned aerial vehicle • User Experience • User Experience (UX) • Virtual Reality • well-being • WiFi • World Wide Web |
ISBN-10 | 3-540-77005-4 / 3540770054 |
ISBN-13 | 978-3-540-77005-3 / 9783540770053 |
Zustand | Neuware |
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