Games on Symbian OS
John Wiley & Sons Ltd (Verlag)
978-0-470-99804-5 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
This book will help you if you are: a C++ developer familiar with mobile development but new to the games market a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones. This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.
Jo Stichbury has worked within the Symbian ecosystem since 1997, in the Base, Connectivity, and Security teams of Symbian, as well as for Advansys, Sony Ericsson and Nokia. At Nokia, she worked in the N-Gage team, providing technical support to game developers worldwide, and while there, she discovered that it is possible to play games at work legitimately. there's been no going back, and she's now trying to think up an excuse for playing Spore professionally for Symbian Press, whilst eagerly awaiting the game's release. Jo is author of Symbian OS Explained: Effective C++ Programming for Smartphones, which was published by Symbian Press in 2004. She co-authored the Accredited Symbian Developer Primer: Fundamentals of Symbian OS, with her partner, Mark Jacobs, published by Symbian Press in 2006. Jo became an Accredited Symbian Developer in 2005 and a Forum Nokia Champion in 2006 and 2007.
Forewords. About this Book. About the Authors. Editor's Acknowledgements. Part One: A Symbian Perspective on Mobile Games. 1. Introduction. Part Two: creating Native Games on Symbian OS v9. 2. Symbian OS Game basics. 3. Graphics on Symbian OS. 4. Adding Audio to Games on Symbian OS. 5. Multiplayer Games. 6. Exploiting the Phone Hardware. Part Three: Porting Games to Symbian OS. 7. C/C++ Standards Support for Games Developers on Symbian OS. 8. The N-Gage Platform. Part Four: Java ME, Doja and Flash Lite On Symbian OS. 9. MIDP Games on Symbian OS. 10. Games in Japan. 11. Flash Lite Games on Symbian OS. References and Resources. Appendix: Airplay. Index.
Erscheint lt. Verlag | 8.2.2008 |
---|---|
Reihe/Serie | Symbian Press |
Zusatzinfo | Illustrations |
Verlagsort | Chichester |
Sprache | englisch |
Maße | 191 x 239 mm |
Gewicht | 750 g |
Einbandart | Paperback |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
ISBN-10 | 0-470-99804-0 / 0470998040 |
ISBN-13 | 978-0-470-99804-5 / 9780470998045 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich