Nicht aus der Schweiz? Besuchen Sie lehmanns.de
An Essential Introduction to Maya Character Rigging with DVD - Cheryl Cabrera

An Essential Introduction to Maya Character Rigging with DVD

(Autor)

Buch | Softcover
408 Seiten
2008
Focal Press (Verlag)
978-0-240-52082-7 (ISBN)
CHF 56,95 inkl. MwSt
zur Neuauflage
  • Titel erscheint in neuer Auflage
  • Artikel merken
Zu diesem Artikel existiert eine Nachauflage
Presents the concepts and techniques required to rig engaging CG character models with Maya. This work features color images that show just what you can achieve, and step-by-step tutorials to show how to achieve them. It helps you to use simple NURBS and polygon modeling in Maya for greater flexibility in your workflow.
Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about:

Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character

Introduction
An overview of the interface
Setting User Preferences
Setting Up your projects and scene files

Chapter 1 Designing your first Biped Character
Former Student Spotlight
Points to Consider
Workflow Discussion
Creating a Character Sheet
Bringing your Character Sheet into Maya for reference

Chapter 2 Creating your first Biped Character Modeling Basics
Former Student Spotlight
Points to Consider
Workflow Discussion
Modeling Tools in Maya
Layers
Selection Masking
Snapping
Freezing Transformations
Using Construction History
Hypergraph and Outliner
Simple Nurbs Modeling in Maya
Simple Polygon Modeling
Modeling Simple Eyes

Chapter 3 Creating your first Biped Character Facial Expressions
Former Student Spotlight
Points to Consider
Workflow Discussion
Blend Shapes in Maya
Helpful Hints for Common Problems with Blendshapes

Chapter 4 Creating your first Biped Character Texturing Basics
Former Student Spotlight
Points to Consider
Workflow Discussion
The Hypershade
Maya's 3D paint tool

Chapter 5 Skeleton setup for a Biped Character Joint Placement
Former Student Spotlight
Points to Consider
Setting up your Work Area
Workflow Discussion
Place Joints
Helpful Hints for Common Problems (Troubleshooting)
Leg skeleton
Backbone, neck, and head
Arms and shoulders
Hands

Chapter 6 Control Rig setup for a Biped Character - IK and FK
Former Student Spotlight
Points to Consider
Workflow Discussion
Helpful Hints for Common Problems with Inverse Kinematics and Forward Kinematics
Section 1 Legs and Feet
IK in your Character's Legs and Feet
Building a Hierarchy for greater control
Set Driven Keys and the Connection Editor
Section 2 Arms and Hands
FK in your Character's Arms and Hands
IK in your Character's Arms and Hands
Constraints
IK/FK blend system in Maya
Traditional IK/FK multi skeleton setup
Section 3 Spine
Section 4 Tails, ears, and other things that move

Chapter 7 Wrapping up the setup
Former Student Spotlight
Controlling the eyes
Controlling the neck
Controlling the jaw
Controlling the blendshapes
Creating the main character control
Creating the RIG controller for positioning and scalability
Cleaning up the Character Controls
Adding expressions for automated motion.
Adding a switch to turn off the expressions.
Using Character Sets

Chapter 8 Skinning your Character
Former Student Spotlight
Points to Consider
Workflow Discussion
Helpful Hints for Common Problems with Binding Skin
Smooth Bind
Editing Weights
Influence Objects

Chapter 9 Quadruped Characters
Former Student Spotlight
Points to Consider
Workflow Discussion
Helpful Hints for Common Problems

Appendix

Workflow Checklist
Rigging Checklist
Trouble Shooting Common Problems

DVD
Sample student work
Models
Tutorial assets

Intstructor's manual:
Chapter tests and answer banks.
Sample files for instructional use
Presentation materials, ex. PowerPoint presentation for each chapter

Erscheint lt. Verlag 7.3.2008
Verlagsort Oxford
Sprache englisch
Maße 189 x 246 mm
Gewicht 1066 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Grafik / Design Maya
ISBN-10 0-240-52082-3 / 0240520823
ISBN-13 978-0-240-52082-7 / 9780240520827
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
CHF 109,95