Programming Video Games for the Evil Genius
Seiten
2008
TAB Books Inc (Verlag)
978-0-07-149752-7 (ISBN)
TAB Books Inc (Verlag)
978-0-07-149752-7 (ISBN)
An awesome mix of racing, board, shoot `em up, strategy, retro, and puzzle games for the beginning to advanced Evil Genius game creator.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!
Always wanted to be a genius game creator? This Evil Genius guidegoes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!
In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.
Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games
Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills
An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe
Removes the frustration-factor-all the parts you need are listed, along with sources
Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as:
Radical Racing
Screen Skier
Whack an Evil Genius
Tic-Tac-Toe Boxing
Snake Pit
Space Destroyers
Bomb Diffuser
Trapper
Oiram
Java Man
Memory
Ian Says
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!
Always wanted to be a genius game creator? This Evil Genius guidegoes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!
In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.
Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games
Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills
An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe
Removes the frustration-factor-all the parts you need are listed, along with sources
Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as:
Radical Racing
Screen Skier
Whack an Evil Genius
Tic-Tac-Toe Boxing
Snake Pit
Space Destroyers
Bomb Diffuser
Trapper
Oiram
Java Man
Memory
Ian Says
Ian Cinnamon is a 15-year old phenom who has been programming for over 7 years, and is certified in both Java and C++. He is currently a sophomore at Harvard-Westlake School.
Foreword
Introduction
Acknowledgments
The Compiler
Chapter 1. Java Jumpstart
Chapter 2. Racing Games
Radical Racing
Screen Skier
Chapter 3. Board Games
Whack-an Evil Genius
Tic-Tic-Toe Boxing
Chapter 4. Shoot-'Em-Up Games
Snake Pit
Space Destroyers
Chapter 5. Strategy Games
Bomb Diffuser
Trapper
Chapter 6. Retro Games
Oiram
Java Man
Chapter 7. Brain Busters
Memory
Ian Says
Index
Erscheint lt. Verlag | 16.4.2008 |
---|---|
Zusatzinfo | 25 Illustrations |
Verlagsort | New York |
Sprache | englisch |
Maße | 216 x 274 mm |
Gewicht | 746 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
ISBN-10 | 0-07-149752-8 / 0071497528 |
ISBN-13 | 978-0-07-149752-7 / 9780071497527 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
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