Cinema 4d 10 Handbook
Seiten
2007
Charles River Media
978-1-58450-522-8 (ISBN)
Charles River Media
978-1-58450-522-8 (ISBN)
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Despite its ease of use Maxon's Cinema 4D (C4D) is a powerful and diverse software package. This guide to the ins-and-outs of C4D teaches how to harness this power and flexibility through a project-based approach that allows users to create projects as they learn C4D's array of tools and functions. It provides an introduction to the C4D program.
Despite its ease of use Maxon's Cinema 4D is an incredibly powerful and diverse package. "The Cinema 4D 10 Handbook" teaches how to harness this power and flexibility through a project-based approach that allows users to create impressive projects as they learn C4D's array of tools and functions. This is a completely updated edition of this popular guide to the ins-and-outs of C4D that provides new C4D users with a complete introduction to the powerful and affordable C4D program, while teaching the fundamental principles of 3D. The book is best for beginners. It explores the most powerful and frequently used aspects of the program and explains how best to use them. Through intensive tutorials, users will learn ideas and techniques not covered in the manuals, and they'll learn about the theory behind why things work the way they do. The book is also for users of earlier versions of C4D who need to get up to speed with the new features. For those just learning Cinema 4D and new to 3D graphics, this book provides the one resource they'll need to get up and running.
Despite its ease of use Maxon's Cinema 4D is an incredibly powerful and diverse package. "The Cinema 4D 10 Handbook" teaches how to harness this power and flexibility through a project-based approach that allows users to create impressive projects as they learn C4D's array of tools and functions. This is a completely updated edition of this popular guide to the ins-and-outs of C4D that provides new C4D users with a complete introduction to the powerful and affordable C4D program, while teaching the fundamental principles of 3D. The book is best for beginners. It explores the most powerful and frequently used aspects of the program and explains how best to use them. Through intensive tutorials, users will learn ideas and techniques not covered in the manuals, and they'll learn about the theory behind why things work the way they do. The book is also for users of earlier versions of C4D who need to get up to speed with the new features. For those just learning Cinema 4D and new to 3D graphics, this book provides the one resource they'll need to get up and running.
Chapter 1 Interface Chapter 2 Beginning Modeling Chapter 3 NURBS Chapter 4 Polygon Modeling Chapter 5 Materials & Textures Chapter 6 Lighting Chapter 7 Animation Basics Chapter 8 Character Setup Chapter 9 Character Dynamics Chapter 10 Cloth Chapter 11 Hair Chapter 12 Sketch and Toon Chapter 13: Customizing the Interface
Erscheint lt. Verlag | 8.6.2007 |
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Zusatzinfo | Illustrations (some col.) |
Verlagsort | Hingham |
Sprache | englisch |
Maße | 185 x 231 mm |
Gewicht | 975 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
ISBN-10 | 1-58450-522-2 / 1584505222 |
ISBN-13 | 978-1-58450-522-8 / 9781584505228 |
Zustand | Neuware |
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