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Maya 8.0 Character Modeling - Gary Oliverio

Maya 8.0 Character Modeling

(Autor)

Buch | Softcover
491 Seiten
2006
Jones and Bartlett Publishers, Inc (Verlag)
978-1-59822-020-9 (ISBN)
CHF 67,95 inkl. MwSt
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Presents an overview of modelling basics and shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. This book helps understand the building blocks of modelling, including quads, edge loops, normals, UVs, and mapping, and discover how modelling by formula eases the character creation process.
Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time you’ve finished the book, you’ll have created a figure that is textured, rigged, and ready to be animated.With this book understand the building blocks of modeling, including quads, edge loops, normals, UVs, and mapping; discover how “modeling by formula” eases the character creation process; find out how to create a UV layout that makes texturing easier; learn how to place joints and controls and skin your character so it deforms properly when animated.Companion CD included with the images from the book, Maya files to help build the character, AVI movies that show the modeling process in real time, and Mel scripts for installing a character modeling tool menu that can improve the user’s workflow!

Gary Oliverio began his career as a game artist in 1995 at Take Two Interactive. He has since worked on numerous game titles for the PC as well as all major consoles including Xbox and PlayStation 2. Currently, Gary is an Art Lead at Midway Amusement Games in Chicago where he works on next-generation platform games for the Xbox 360 and PlayStation 3. He has taught modeling and animation for six years and currently teaches at DePaul University.

What Am I Getting Myself Into?; Words of Wisdom; A Modelling Primer; Beginning the Modelling Process; Building the Head; Creating the Ear; What Beautiful Eyes You have; Open Wide; Fleshing Out the Body; Hands and Feet; Fine-Tuning the Model; UVs and Textures; Character Rigging; The Weighting is the Hardest Part; Index.

Verlagsort Sudbury
Sprache englisch
Gewicht 680 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Grafik / Design Maya
ISBN-10 1-59822-020-9 / 1598220209
ISBN-13 978-1-59822-020-9 / 9781598220209
Zustand Neuware
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