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Teach Yourself Games Programming - Alan Thorn

Teach Yourself Games Programming

(Autor)

Buch | Softcover
208 Seiten
2007
Teach Yourself (Verlag)
978-0-340-94239-0 (ISBN)
CHF 17,40 inkl. MwSt
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Teaches the basics of games programming for pleasure and examines the history of games programming and the pros and cons of employment in the game industry. This book covers the history of computer games, the tools required for making games, game design, programming, graphics, art, sound and music.
Predominantly aimed at hobbyist developers, students or people otherwise curious and thinking about making a living from computer games, this is a unique book. Its greatest benefit is that it offers readers a clear idea of where and how to proceed in their learning and development. In short, this introduction offers a broad range of information covering all aspects of computer gaming. "Teach Yourself Computer Game Development" discusses the technical development of computer games but also examines the pros and cons of employment in the game industry and covers the history of computer games, the tools required for making games, game design, programming, graphics, art, sound and music. As it does not focus on particular gaming software it will appeal to any reader.

Alan Thorn is author and freelance games developer for some of the best known leisure organisations in the world.

Erscheint lt. Verlag 31.8.2007
Sprache englisch
Maße 128 x 197 mm
Gewicht 180 g
Themenwelt Informatik Weitere Themen Computerspiele
ISBN-10 0-340-94239-8 / 0340942398
ISBN-13 978-0-340-94239-0 / 9780340942390
Zustand Neuware
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