OpenGL Library
Seiten
2006
|
2nd edition
Addison-Wesley Educational Publishers Inc (Verlag)
978-0-321-47055-3 (ISBN)
Addison-Wesley Educational Publishers Inc (Verlag)
978-0-321-47055-3 (ISBN)
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OpenGL is the platform-independent standard for professional-quality 3D graphics. This boxed set includes: the "OpenGL[registered] Programming Guide, Fifth Edition", the "OpenGL[registered] Shading Language, Second Edition", and a schematic poster of the OpenGL Machine for both the 1.X and 2.0 versions of OpenGL.
This boxed set includes:
The best-selling OpenGL® Programming Guide, Fifth Edition, which fully covers the latest release of OpenGL, Version 2.0, plus a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics.
The popular OpenGL® Shading Language, Second Edition, which addresses the more integrated nature of the shading language in OpenGL 2.0, with key coverage of special shading techniques, light and shadow shaders, and multipass shaders, plus a convenient Quick Reference Card to GLSL.
Plus: A bonus schematic poster of the OpenGL Machine for both the 1.X and 2.0 versions of OpenGL
This boxed set includes:
The best-selling OpenGL® Programming Guide, Fifth Edition, which fully covers the latest release of OpenGL, Version 2.0, plus a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics.
The popular OpenGL® Shading Language, Second Edition, which addresses the more integrated nature of the shading language in OpenGL 2.0, with key coverage of special shading techniques, light and shadow shaders, and multipass shaders, plus a convenient Quick Reference Card to GLSL.
Plus: A bonus schematic poster of the OpenGL Machine for both the 1.X and 2.0 versions of OpenGL
Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades. Randi Rost is an ISV Manager in the Software and Solutions Group at Intel. Randy serves on the OpenGL ARB, led the 3Dlabs team responsible for defining and implementing OpenGL 2.0, and is one of the first programmers to design and implement shaders using the OpenGL Shading Language.
Erscheint lt. Verlag | 14.9.2006 |
---|---|
Verlagsort | New Jersey |
Sprache | englisch |
Gewicht | 3200 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
ISBN-10 | 0-321-47055-9 / 0321470559 |
ISBN-13 | 978-0-321-47055-3 / 9780321470553 |
Zustand | Neuware |
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