Perception and Interactive Technologies
Springer Berlin (Verlag)
978-3-540-34743-9 (ISBN)
Head Pose and Eye Gaze Tracking.- Guiding Eye Movements for Better Communication and Augmented Vision.- Detection of Head Pose and Gaze Direction for Human-Computer Interaction.- Modelling and Simulation of Perception.- Modelling and Simulation of Spontaneous Perception Switching with Ambiguous Visual Stimuli in Augmented Vision Systems.- Neural Network Architecture for Modeling the Joint Visual Perception of Orientation, Motion, and Depth.- Integrating Information from Multiple Channels.- AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect.- Emotion Recognition Using Physiological and Speech Signal in Short-Term Observation.- Visual and Auditory Displays Driven by Perceptive Principles.- Visual Attention in Auditory Display.- A Perceptually Optimized Scheme for Visualizing Gene Expression Ratios with Confidence Values.- Spoken Dialogue Systems.- Combining Speech User Interfaces of Different Applications.- Learning and Forgetting of Speech Commands in Automotive Environments.- Help Strategies for Speech Dialogue Systems in Automotive Environments.- Multimodal and Situated Dialogue Systems.- Information Fusion for Visual Reference Resolution in Dynamic Situated Dialogue.- Speech and 2D Deictic Gesture Reference to Virtual Scenes.- Combining Modality Theory and Context Models.- Integration of Perceptive Technologies and Animation.- Visual Interaction in Natural Human-Machine Dialogue.- Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent.- Poster Session.- Perception of Dynamic Facial Expressions of Emotion.- Multi-level Face Tracking for Estimating Human Head Orientation in Video Sequences.- The Effect of Prosodic Features on the Interpretation of Synthesised Backchannels.- Unsupervised Learning of Spatio-temporal Primitives of Emotional Gait.- System Demonstrations.- Talking with Higgins: Research Challenges in a Spoken Dialogue System.- Location-Based Interaction with Children for Edutainment.- An Immersive Game - Augsburg Cityrun.- Gaze-Contingent Spatio-temporal Filtering in a Head-Mounted Display.- A Single-Camera Remote Eye Tracker.- Miniature 3D TOF Camera for Real-Time Imaging.
Erscheint lt. Verlag | 12.6.2006 |
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Reihe/Serie | Lecture Notes in Artificial Intelligence | Lecture Notes in Computer Science |
Zusatzinfo | XII, 220 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 740 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Schlagworte | Animation • biometric recognition • Cognition • Cognitive Technologies • Emotion • eye gaze tracking • head pose tracking • Human-Computer interaction • Human-Computer Interaction (HCI) • interactive technologies • learning • Modeling • multimodal dialogue systems • multimodal interaction • neural network • perception • situative context |
ISBN-10 | 3-540-34743-7 / 3540347437 |
ISBN-13 | 978-3-540-34743-9 / 9783540347439 |
Zustand | Neuware |
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