Game Character Design Complete
Using 3ds Max 8 and Adobe Photoshop CS2
Seiten
2006
Course Technology Inc
978-1-59863-270-5 (ISBN)
Course Technology Inc
978-1-59863-270-5 (ISBN)
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Helps you develop your existing digital art skills to create and export 3D character models, textures, and animations for modern game engines. This intermediate-level book focuses primarily on 3DS Max 8 to create and animate a game character, and Photoshop CS2 to texture your character. The book's CD-ROM contains demo versions of both programs.
A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.
A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.
Introduction Chapter 1. 3D Game Character Design Basics Chapter 2. Preparing to Model: Configuring 3ds Max and Referencing Sketch Art Chapter 3. Box Modeling in 3ds Max 8 Chapter 4. Mesh Optimization in 3ds Max Chapter 5. UV Mapping the Character in 3ds Max Chapter 6. Skin Texturing with Photoshop CS2 Chapter 7. Rigging a Character with Biped in 3ds Max Chapter 8. Character Animation in 3ds Max Appendix A. 3ds Max 8 and Photoshop CS2 Keyboard Shortcuts Appendix B. Related Web Sites and Links
Erscheint lt. Verlag | 16.7.2006 |
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Verlagsort | Boston, MA |
Sprache | englisch |
Maße | 188 x 231 mm |
Gewicht | 568 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-59863-270-1 / 1598632701 |
ISBN-13 | 978-1-59863-270-5 / 9781598632705 |
Zustand | Neuware |
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