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Quake 4 Mods For Dummies - Erik Guilfoyle

Quake 4 Mods For Dummies

(Autor)

Buch | Softcover
388 Seiten
2006
John Wiley & Sons Ltd (Verlag)
978-0-470-03746-1 (ISBN)
CHF 40,85 inkl. MwSt
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Create your own levels and game mods Build single- and multi-player levels, add scripts, and share your mods Ever wonder what Quake 4 would be like if it included that especially cool weapon you dreamed up? Here's the fun and easy way? to find out.
Create your own levels and game mods Build single- and multi-player levels, add scripts, and share your mods Ever wonder what Quake 4 would be like if it included that especially cool weapon you dreamed up? Here's the fun and easy way? to find out. Start by creating a basic level, and then discover how to include your own weapons and effects, change colors, add textures, and send your creations out into the world. Everything you need to get started -- Adobe? Photoshop? Elements tryout version WinZip? evaluation version The Compressonator and NormalGapGenerator by ATI Technologies, Inc. Sample tools, textures, and examples from the book For details and complete system requirements, see the CD-ROM appendix. Discover how to Work with various modding tools Develop a map Alter user interfaces Paint and decorate your level Script advanced actions Distribute your creations online

Erik Guilfoyle is the originator and manager of the game-modding Web site www.modsonline.com, as well as vice president of a company specializing in 3D modeling, animation, and motion graphics.

Introduction. Part I: The ABCs of Modding. Chapter 1: Modifying the Game. Chapter 2: Getting Familiar with Modding Tools and Techniques. Chapter 3: Breaking Down the Game. Part II: Making Your Own Maps. Chapter 4: Getting Set Up for Mapping. Chapter 5: Creating Your First Game Map. Chapter 6: Decorating the Scene. Chapter 7: Adding Lights and a Player. Chapter 8: Putting the Pieces Together. Part III: Expanding Your Creation. Chapter 9: Expanding Your Map with Additions. Chapter 10: Building with Optimization in Mind. Chapter 11: Heading to the Great Outdoors. Chapter 12: Adding a Few Details. Chapter 13: Playing Alone or with Someone Else. Part IV: Going Beyond the Basics. Chapter 14: Scripting Advanced Actions. Chapter 15: Creating Custom Textures. Chapter 16: Gaming with GUIs. Chapter 17: Separating Your Files. Chapter 18: Re-Skinning the Models. Chapter 19: Showing the World. Part V: The Part of Tens. Chapter 20: Ten Great Tips and Tricks. Chapter 21:Ten Great Mods. Appendix. Index.

Erscheint lt. Verlag 8.8.2006
Zusatzinfo Illustrations
Verlagsort Chichester
Sprache englisch
Maße 188 x 233 mm
Gewicht 636 g
Themenwelt Informatik Office Programme Outlook
ISBN-10 0-470-03746-6 / 0470037466
ISBN-13 978-0-470-03746-1 / 9780470037461
Zustand Neuware
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