Gesture in Human-Computer Interaction and Simulation
Springer Berlin (Verlag)
978-3-540-32624-3 (ISBN)
Human Perception and Production of Gesture.- Perception and Synthesis of Biologically Plausible Motion: From Human Physiology to Virtual Reality.- Temporal Measures of Hand and Speech Coordination During French Cued Speech Production.- Sign Language Representation.- Using Signing Space as a Representation for Sign Language Processing.- Spatialised Semantic Relations in French Sign Language: Toward a Computational Modelling.- Automatic Generation of German Sign Language Glosses from German Words.- French Sign Language Processing: Verb Agreement.- Sign Language Recognition.- Re-sampling for Chinese Sign Language Recognition.- Pronunciation Clustering and Modeling of Variability for Appearance-Based Sign Language Recognition.- Visual Sign Language Recognition Based on HMMs and Auto-regressive HMMs.- A Comparison Between Etymon- and Word-Based Chinese Sign Language Recognition Systems.- Vision-Based Gesture Recognition.- Real-Time Acrobatic Gesture Analysis.- Gesture Spotting in Continuous Whole Body Action Sequences Using Discrete Hidden Markov Models.- Recognition of Deictic Gestures for Wearable Computing.- Gesture Recognition Using Image Comparison Methods.- O.G.R.E. - Open Gestures Recognition Engine, a Platform for Gesture-Based Communication and Interaction.- Gesture Analysis.- Finding Motion Primitives in Human Body Gestures.- Gesture Analysis of Violin Bow Strokes.- Finger Tracking Methods Using EyesWeb.- Captured Motion Data Processing for Real Time Synthesis of Sign Language.- Estimating 3D Human Body Pose from Stereo Image Sequences.- Gesture Synthesis.- Challenges in Exploiting Prioritized Inverse Kinematics for Motion Capture and Postural Control.- Implementing Expressive Gesture Synthesis for Embodied Conversational Agents.- Dynamic Control of CapturedMotions to Verify New Constraints.- Upper-Limb Posture Definition During Grasping with Task and Environment Constraints.- Adaptive Sampling of Motion Trajectories for Discrete Task-Based Analysis and Synthesis of Gesture.- Simulation of Hemiplegic Subjects' Locomotion.- Handiposte: Ergonomic Evaluation of the Adaptation of Physically Disabled People's Workplaces.- Modeling Gaze Behavior for a 3D ECA in a Dialogue Situation.- Gesture and Music.- Playing "Air Instruments": Mimicry of Sound-Producing Gestures by Novices and Experts.- Subject Interfaces: Measuring Bodily Activation During an Emotional Experience of Music.- From Acoustic Cues to an Expressive Agent.- Detecting Emotional Content from the Motion of an Orchestra Conductor.- Some Experiments in the Gestural Control of Synthesized Sonic Textures.- Gesture Interaction in Multimodal Systems.- Deixis: How to Determine Demonstrated Objects Using a Pointing Cone.- AcouMotion - An Interactive Sonification System for Acoustic Motion Control.- Constrained Gesture Interaction in 3D Geometric Constructions.- Gestural Interactions for Multi-parameter Audio Control and Audification.- Rapid Evaluation of the Handwriting Performance for Gesture Based Text Input.
Erscheint lt. Verlag | 16.3.2006 |
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Reihe/Serie | Lecture Notes in Artificial Intelligence | Lecture Notes in Computer Science |
Zusatzinfo | XIV, 344 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 1130 g |
Themenwelt | Informatik ► Software Entwicklung ► User Interfaces (HCI) |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Schlagworte | body tracking • Computational Intelligence • Conversational Agents • gestural imagery • Gestural Interaction • gesture analysis • gesture mediated HCI • gesture recognition • HCI • Hidden Markov Model • Human-Computer interaction • Human-Computer Interaction (HCI) • Modeling • motion tracking • multimodal interaction • multimodal user interfaces • Performance • Sign Language Recognition • Stereo • Textur • Virtual Reality |
ISBN-10 | 3-540-32624-3 / 3540326243 |
ISBN-13 | 978-3-540-32624-3 / 9783540326243 |
Zustand | Neuware |
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