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Advanced 3D Asset Creation in Unreal Engine 5

Leverage Unreal Engine 5's geometry tools for professional game development and artistry
Buch | Softcover
2024
Packt Publishing Limited (Verlag)
978-1-83546-201-0 (ISBN)
CHF 52,35 inkl. MwSt
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Learn how to create game-ready assets from industry expert Francisco Barros who shares techniques for modeling, sculpting, and optimizing professional-grade 3D content for games, virtual production, and more

Key Features

Unlock the power of 3D asset creation in the rapidly evolving fields of game development and digital art
Discover how to optimize your assets for top performance and visual fidelity
Explore industry techniques used in games, films, and Arch Viz
Purchase of the print or Kindle book includes a free PDF eBook

Book DescriptionUnreal Engine 5's geometry tools offer unprecedented power and flexibility which enable you to create stunning 3D assets, but harnessing their full potential can be challenging. This book helps you unleash your creative potential by showing you how to utilize these tools efficiently to create high-quality, professional-grade content that meets the demands of today's fast-paced industries.
The book begins by familiarizing you with the basics of modeling and sculpting, and then moves to more advanced topics such as optimization, performance tuning, and procedural generation. You'll also discover the artistic principles and best practices that separate great assets from merely good ones, such as using reference and concept art effectively, creating compelling material and texture combinations, and staging your assets for maximum visual impact. This comprehensive guide is filled with hands-on tutorials and real-world case studies that demonstrate how to apply your newly acquired skills to practical projects across a variety of industries and applications.
By the end of this book, you'll have at your disposal a powerful toolkit of techniques and a portfolio of impressive 3D assets that showcase your mastery of UE5's geometry tools.What you will learn

Explore the advanced features of UE5's Modeling Mode for 3D asset creation
Create materials and apply UV mapping techniques to enhance the realism of your 3D models
Explore advanced geometry manipulation techniques for intricate model creation
Utilize procedural and voxel tools to streamline your asset creation workflow
Use procedural tools to create complex shapes and patterns quickly
Build immersive environments from start to finish within Unreal Engine
Build a standout portfolio of professional-grade 3D assets created in Unreal Engine 5

Who this book is forThis book is for 3D artists, game developers, VFX specialists, Arch Viz designers, and visualization professionals who want to create high-quality assets using Unreal Engine 5's geometry tools. Whether you work in games, film, television, architecture, or other creative industries, you'll find valuable techniques and insights to help you achieve your vision. While some experience with 3D modeling and Unreal Engine is helpful, this book provides a solid foundation in the core concepts and techniques that’ll help you get started.

Francisco Barros is a leading 3D artist and educator with over a decade of experience creating stunning visuals for games, films, and architectural visualization. From his early days as a modeler on AAA game titles to his current role as lead environment artist at a major film studio, he has consistently pushed the boundaries of what's possible with real-time 3D graphics. He has taught 3D modeling and game art at top universities and industry conferences around the world, and his online tutorials and resources have helped countless artists take their skills to the next level. When he's not creating jaw-dropping visuals or teaching others to do the same, he explores the great outdoors with his sketchbook in hand for new ideas and inspiration.

Table of Contents

Introduction to Geometry Tools
Modelling Basics with Primitives and Brushes
Sculpting and Refinement Techniques
Applying Materials and Textures
Detailing with Advanced Geometry Manipulation
Designing Environments with Geometry Tools
Optimizing Projects for Performance
Workflow Efficiency and Asset Management
Future Trends and Geometry Tool Benefits

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-83546-201-4 / 1835462014
ISBN-13 978-1-83546-201-0 / 9781835462010
Zustand Neuware
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