New Media Design
Seiten
2007
Laurence King Publishing (Verlag)
978-1-85669-431-5 (ISBN)
Laurence King Publishing (Verlag)
978-1-85669-431-5 (ISBN)
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Explains how graphic designers use computers as a medium to combine word, image, motion, sound and user interaction for the internet, TV, promos, games, animation, CDs and exhibitions. This title describes the attitudes, skills and knowledge needed to enter the profession and captures the flavour and excitement of working in this field.
This book explains how graphic designers use computers as a medium to combine word, image, motion, sound and user interaction for the internet, TV, promos, games, animation, CDs and exhibitions. Mapping the spectrum of career opportunities created by digital technologies in the industry, it also describes the attitudes, skills and knowledge needed to enter the profession and captures the flavour and excitement of working in this field. The authors' broad perspective - taking in everything from photography and illustration to motion, environmental and wearable graphics - describes the growing importance of new media graphic designers in developing new experiences for the information and entertainment industries across the globe. Sections on online design and imaginary worlds - including virtual worlds, digital FX and games - map out recent and future technological developments and their implications for the designers of today and tomorrow.
This book explains how graphic designers use computers as a medium to combine word, image, motion, sound and user interaction for the internet, TV, promos, games, animation, CDs and exhibitions. Mapping the spectrum of career opportunities created by digital technologies in the industry, it also describes the attitudes, skills and knowledge needed to enter the profession and captures the flavour and excitement of working in this field. The authors' broad perspective - taking in everything from photography and illustration to motion, environmental and wearable graphics - describes the growing importance of new media graphic designers in developing new experiences for the information and entertainment industries across the globe. Sections on online design and imaginary worlds - including virtual worlds, digital FX and games - map out recent and future technological developments and their implications for the designers of today and tomorrow.
Tricia Austin is the Course Director of MA Creative Practice for Narrative Environments at Central Saint Martins College of Art & Design. Richard Doust is currently developing new media, virtual and online learning initiatives at Central Saint Martins College of Art & Design.
Introduction; What it's like out there?; The Springboard; Design Online; Imaginary Worlds; How you get there; Glossary of terms; Bibliography; Internet resources.
Erscheint lt. Verlag | 8.10.2007 |
---|---|
Reihe/Serie | Portfolio Skills |
Verlagsort | London |
Sprache | englisch |
Maße | 215 x 256 mm |
Gewicht | 900 g |
Themenwelt | Kunst / Musik / Theater ► Design / Innenarchitektur / Mode |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
ISBN-10 | 1-85669-431-3 / 1856694313 |
ISBN-13 | 978-1-85669-431-5 / 9781856694315 |
Zustand | Neuware |
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