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The Middle Ages in Computer Games

Ludic Approaches to the Medieval and Medievalism

(Autor)

Buch | Hardcover
372 Seiten
2024
D.S. Brewer (Verlag)
978-1-84384-729-8 (ISBN)
CHF 165,85 inkl. MwSt
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Offers the most comprehensive analysis and discussion of medievalist computer games to date.


Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them.


This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.

ROBERT HOUGHTON is Senior Lecturer in Medieval History at the University of Winchester, UK.

Introduction: The Middle Ages in Computer Games
1. Mechanical and Social Pressures
2. Medievalist Genres
3. Combat and Warfare
4. Science, Technology and the Dark Ages
5. Rule and Rulership
6. The Church and Organised Religion
7. Morality
8. Race and Nationality
9. Gender and Sexuality
Conclusion: A Different Medievalism, Different Games
Bibliography
Filmography
Ludography

Erscheinungsdatum
Reihe/Serie Medievalism
Verlagsort Cambridge
Sprache englisch
Maße 156 x 234 mm
Gewicht 628 g
Themenwelt Geisteswissenschaften Sprach- / Literaturwissenschaft Anglistik / Amerikanistik
Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-84384-729-9 / 1843847299
ISBN-13 978-1-84384-729-8 / 9781843847298
Zustand Neuware
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