Game Boy Coding Adventure
Seiten
2025
No Starch Press,US (Verlag)
978-1-7185-0390-8 (ISBN)
No Starch Press,US (Verlag)
978-1-7185-0390-8 (ISBN)
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This book is a comprehensive tutorial on programming the iconic Game Boy, covering every single feature of the hardware and providing code samples in assembly language.
The Game Boy is an iconic handheld console and a remarkable piece of gaming history. Programming the Game Boy is rewarding but can be challenging especially to newcomers. Game Boy Coding Adventure gives readers an organized, hands-on explanation of the hardware, covering everything from the very basics to advanced topics. This book doesn't assume any prior knowledge of assembly language or the Game Boy hardware. Whether you want to create games or applications, are interested in ROM hacking, or are looking for a fun way to level up your engineering skills, this book will give you a strong understanding of the hardware and the programming techniques to leverage it properly.
The Game Boy is an iconic handheld console and a remarkable piece of gaming history. Programming the Game Boy is rewarding but can be challenging especially to newcomers. Game Boy Coding Adventure gives readers an organized, hands-on explanation of the hardware, covering everything from the very basics to advanced topics. This book doesn't assume any prior knowledge of assembly language or the Game Boy hardware. Whether you want to create games or applications, are interested in ROM hacking, or are looking for a fun way to level up your engineering skills, this book will give you a strong understanding of the hardware and the programming techniques to leverage it properly.
Maximilien Dagois has programmed games for more than 15 years. He worked on titles like Final Fantasy XIV, Dragon Quest Builders and Pokémon Ranger. He has shipped a dozen games on PC, Mobile, DS, PS3, PS Vita, PS4 and Stadia. Maximilien now works as an engineer at Google. He lives with his wife and two kids in Tokyo, and you are most likely to find him playing on a good old gaming system.
Erscheint lt. Verlag | 5.8.2025 |
---|---|
Verlagsort | San Francisco |
Sprache | englisch |
Maße | 178 x 235 mm |
Gewicht | 369 g |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Assembler |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-7185-0390-3 / 1718503903 |
ISBN-13 | 978-1-7185-0390-8 / 9781718503908 |
Zustand | Neuware |
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