Game Boy Coding Adventure
No Starch Press,US (Verlag)
9781718503908 (ISBN)
Maximilien Dagois has over 15 years of experience building graphics as a professional game developer. His credits include Final Fantasy XIV, Dragon Quest Builders, and Pokémon Ranger. Now an engineer at Google, he brings his passion for retro hardware and systems programming to a new generation of coders. He lives in Tokyo.
Foreword
Acknowledgments
Introduction
Part I: Getting Started
Chapter 1: Game Boy Fundamentals
Chapter 2: Assembly Language Basics
Chapter 3: The Game Boy Toolchain
Chapter 4: The Sample Assembly Code Template
Part II: Essential DMG Programming
Chapter 5: Graphics Overview
Chapter 6: Graphics Asset Management
Chapter 7: High-Level Features
Chapter 8: The Joypad
Chapter 9: Audio
Part III: Advanced Game Boy Programming
Chapter 10: The Counter and Timer
Chapter 11: Serial Communication
Chapter 12: Advanced Graphics
Chapter 13: Memory Bank Controllers
Chapter 14: Interrupts
Chapter 15: Programming and Debugging Tricks
Part IV: Beyond the Game Boy
Chapter 16: Game Boy Color
Chapter 17: Game Boy Printer
Chapter 18: Super Game Boy
Chapter 19: Going Further
Appendix A: Instructions
Appendix B: Opcodes
Index
| Erscheinungsdatum | 23.10.2025 |
|---|---|
| Verlagsort | San Francisco |
| Sprache | englisch |
| Maße | 178 x 232 mm |
| Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Assembler |
| Informatik ► Software Entwicklung ► Spieleprogrammierung | |
| Informatik ► Weitere Themen ► Computerspiele | |
| ISBN-13 | 9781718503908 / 9781718503908 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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