Game Testing (eBook)
431 Seiten
Packt Publishing (Verlag)
978-1-83664-360-9 (ISBN)
This updated fourth edition is your comprehensive guide to video game testing. Whether you're a student aspiring to join the industry or a professional honing your skills, this book covers essential aspects of game testing. It explains how testers fit into development and provides practical knowledge of tools, roles, responsibilities, and metrics for game quality.
The book guides you through test design and QA methods using real game scenarios and interviews with veteran developers. You'll learn the basics of game testing, writing bug reports, and defect tracking. The chapters cover exploratory testing, gameplay testing, combinatorial testing, and regression testing.
Each chapter includes questions and exercises, suitable for classroom or personal study. Companion files with templates and tutorials for creating combinatorial tables and test flow diagrams are included, forming the basis of a robust QA plan. This edition equips you with the skills to succeed in game testing and contribute effectively to any development team.
An all-encompassing guide to game testing, offering detailed insights into bug reporting, test management, and quality assurance. Perfect for aspiring and experienced game testers.Key FeaturesComprehensive coverage of game-testing methodologiesPractical insights into bug reporting and test managementFocus on advanced techniques like combinatorial and exploratory testingBook DescriptionThis updated fourth edition is your comprehensive guide to video game testing. Whether you're a student aspiring to join the industry or a professional honing your skills, this book covers essential aspects of game testing. It explains how testers fit into development and provides practical knowledge of tools, roles, responsibilities, and metrics for game quality. The book guides you through test design and QA methods using real game scenarios and interviews with veteran developers. You'll learn the basics of game testing, writing bug reports, and defect tracking. The chapters cover exploratory testing, gameplay testing, combinatorial testing, and regression testing. Each chapter includes questions and exercises, suitable for classroom or personal study. Companion files with templates and tutorials for creating combinatorial tables and test flow diagrams are included, forming the basis of a robust QA plan. This edition equips you with the skills to succeed in game testing and contribute effectively to any development team.What you will learnUnderstand your role in game developmentMaster bug reporting and defect trackingExplore different phases of game QALearn combinatorial and exploratory testingApply test flow diagrams and test treesImplement regression testing and quality measurementWho this book is forIdeal for aspiring game testers, quality assurance professionals, and game developers who want to ensure their games meet high standards. No prior experience is required, but a basic understanding of game development is beneficial.]]>
Erscheint lt. Verlag | 8.8.2024 |
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Sprache | englisch |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-83664-360-8 / 1836643608 |
ISBN-13 | 978-1-83664-360-9 / 9781836643609 |
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