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3D Game Programming for Teens - Eric Grebler

3D Game Programming for Teens

Eric Grebler (Autor)

Media-Kombination
350 Seiten
2006
Course Technology
978-1-59200-900-8 (ISBN)
CHF 93,70 inkl. MwSt
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Offers a comprehensive introduction to 3D game programming for both teenagers and non-programmers. This book begins with an introduction to the game development industry, the game development process, and covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays.
"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned together, as the reader incrementally builds a 3D game as each skill is introduced. "3D Game Programming for Teens" assumes no prior programming experience and focuses on teaching the basic skills needed to build a simple 3D game. Once the reader has mastered those basics they can apply them to more complex game engines and game building. Helpful definitions, examples, sample code, and a hands-on tutorial approach make the book a simple yet complete introduction to 3D game programming.

Eric Grebler is an IT professional, author and certified trainer who has demystified the world of computers for thousands of people. As a software expert, Eric has entertained standing-room-only crowds all over the world with his energetic and informative training sessions. He has written books and developed curriculum and resource material on a wide range of technical topics including: computer graphics, operating systems, digital audio and office suites.

PART ONE: Talking the Talk
1. A Quick Gaming History
2. The Gaming Industry
3. Becoming the World''s Best Gaming Programmer
4. Anatomy of a Game
5. Designing a Game
6. 3D Game Spelling Bee
PART TWO: Walking the Walk
7. BlitzBasic 3D
8. Programming Your First 3D Game
9. Setting the Stage
10. Lights...Camera...No Action (yet!)
11. Shapes
12. Texture Mapping
13. Action
14. Reaction aka Cool Effects
15. Graphics
16. Levels
17. Meshes
18. Welcome Screens
19. Sounds
20. Putting it all Together
21. What's Next?

Erscheint lt. Verlag 18.5.2006
Verlagsort Florence
Sprache englisch
Maße 188 x 228 mm
Gewicht 885 g
Themenwelt Mathematik / Informatik Informatik
ISBN-10 1-59200-900-X / 159200900X
ISBN-13 978-1-59200-900-8 / 9781592009008
Zustand Neuware
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