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Sams Teach Yourself Programming with Java in 24 Hours - Rogers Cadenhead

Sams Teach Yourself Programming with Java in 24 Hours

Media-Kombination
576 Seiten
2005 | 4th edition
Sams Publishing
978-0-672-32844-2 (ISBN)
CHF 38,65 inkl. MwSt
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Aims to teach how to create simple Java programs and applets. Comprised of 24 one-hour lessons, this tutorial focuses on programming concepts and Java basics. It also covers core Java programming topics.
If you have been wanting to learn Java, check out the newly revised fourth edition of the best-seller Sams Teach Yourself Programming with Java in 24 Hours. This step-by-step tutorial will teach you how to create simple Java programs and applets. Comprised of 24 one-hour lessons, this new edition focuses on key programming concepts and essential Java basics, has been improved by dozens of reader comments, and is reorganized to better cover the latest developments in Java. The book's coverage of core Java programming topics has also been expanded. A great starting point for learning Java, this book is also a great primer to reading sams Teach Yourself Java in 21 Days.

Rogers Cadenhead is a writer, computer programmer, and Web developer who has written numerous books on Internet-related topics including the best selling Teach Yourself Java in 21 Days. He is an application developer and he maintains the Cruel Site of the Day and several other popular Internet sites that receive more than 7 million visits a year.

Introduction.

I. GETTING STARTED.

Hour 1: Becoming a Programmer.

    Choosing a Language

    Telling the Computer What to Do

    How Programs Work

    How Programs Don't Work

    Next Stop: Java

    Workshop: Installing a Java Development Tool

    Summary

    Q&A

    Quiz

    Activities

Hour 2: Writing Your First Program.

    What You Need to Write Programs

    Creating the Saluton Program

    Storing Information in a Variable

    Saving the Finished Product

    Compiling the Program into a Class File

    Fixing Errors

    Workshop: Running a Java Program

    Summary

    Q&A

    Quiz

    Activities

Hour 3: Vacationing in Java.

    First Stop: Sun Microsystems

    Going to School with Java

    Lunch in JavaWorld

    Watching the Skies at NASA

    Getting Down to Business

    Stopping by Gamelan to Ask Directions

    Workshop: Venturing into Another World

    Summary

    Q&A

    Quiz

    Activities

Hour 4: Understanding How Java Programs Work.

    Creating an Application

    Sending Arguments to Applications

    Applet Basics

    Sending Parameters to Applets

    Workshop: Viewing the Code Used to Run Applets

    Summary

    Q&A

    Quiz

    Activities

II. LEARNING THE BASICS OF PROGRAMMING.

Hour 5: Storing and Changing Information in a Program.

    Statements and Expressions

    Assigning Variable Types

    Naming Your Variables

    Storing Information in Variables

    Workshop: Using Expressions

    All about Operators

    Summary

    Q&A

    Quiz

    Activities

Hour 6: Using Strings to Communicate.

    Storing Text in Strings

    Displaying Strings in Programs

    Using Special Characters in Strings

    Pasting Strings Together

    Using Other Variables with Strings

    Advanced String Handling

    Workshop: Presenting Credits

    Summary

    Q&A

    Quiz

    Activities

Hour 7: Using Conditional Tests to Make Decisions.

    Testing a Condition

    if Statements

    if-else Statements

    switch Statements

    The Conditional Operator

    Workshop: Watching the Clock

    Summary

    Q&A

    Quiz

    Activities

Hour 8: Repeating an Action with Loops.

    for Loops

    while Loops

    do-while Loops

    Exiting a Loop

    Naming a Loop

    Workshop: Teaching Your Computer a Lesson

    Summary

    Q&A

    Quiz

    Activities

Hour 9: Storing Information with Arrays.

    Creating Arrays

    Using Arrays

    Multidimensional Arrays

    Sorting an Array

    Workshop: Array of Prizes, Indeed

    Summary

    Q&A

    Quiz

    Activities

Hour 10: Creating Your First Object.

    How Object-Oriented Programming Works

    Objects in Action

    What Objects Are

    Understanding Inheritance

    Building an Inheritance Hierarchy

    Converting Objects and Simple Variables

    Workshop: Creating an Object

    Summary

    Q&A

    Quiz

    Activities

Hour 11: Describing What Your Object Is Like.

    Creating Variables

    Creating Class Variables

    Creating Behavior with Methods

    Putting One Class inside Another

    Using the this Keyword

    Workshop: Using Class Methods and Variables

    Summary

    Q&A

    Quiz

    Activities

Hour 12: Making the Most of Existing Objects.

    The Power of Inheritance

    Establishing Inheritance

    Working with Existing Objects

    Storing Objects of the Same Class in Vectors

    Workshop: Creating a Subclass

    Summary

    Q&A

    Quiz

    Activities

IV. PROGRAMMING A GRAPHICAL USER INTERFACE.

Hour 13: Building a Simple User Interface.

    Swing and the Abstract Windowing Toolkit

    Using Components

    Workshop: Creating Your Own Component

    Summary

    Q&A

    Quiz

    Activities

Hour 14: Laying Out a User Interface.

    Using Layout Managers

    Workshop: Laying Out an Application

    Summary

    Q&A

    Quiz

    Activities

Hour 15: Responding to User Input.

    Getting Your Programs to Listen

    Setting Up Components to Be Heard

    Handling User Events

    Workshop: A Little Lotto Madness

    Summary

    Q&A

    Quiz

    Activities

Hour 16: Building a Complex User Interface.

    Scroll Panes

    Sliders

    Change Listeners

    Menus

    Workshop: Using Image Icons and Toolbars

    Summary

    Q&A

    Quiz

    Activities

V. CREATING MULTIMEDIA PROGRAMS.

Hour 17: Creating Interactive Web Programs.

    Standard Applet Methods

    Putting an Applet on a Web Page

    A Sample Applet

    The Java Plug-in

    Sending Parameters from a Web Page

    Receiving Parameters in the Applet

    Workshop: Handling Parameters in an Applet

    Java Web Start

    Using Java Web Start

    Summary

    Q&A

    Quiz

    Activities

Hour 18: Handling Errors in a Program.

    Exceptions

    Assertions

    Workshop: Throwing and Catching Exceptions

    Summary

    Q&A

    Quiz

    Activities

Hour 19: Creating a Threaded Program.

    Threads

    Working with Threads

    Starting with init()

    Catching Errors as You Set Up URLs

    Handling Screen Updates in the paint() Method

    Starting the Thread

    Handling Mouse Clicks

    Workshop: Revolving Links

    Summary

    Q&A

    Quiz

    Activities

Hour 20: Reading and Writing Files.

    Streams

    Writing Data to a Stream

    Reading and Writing Configuration Properties

    Workshop: Writing Bytes to an MP3 File

    Summary

    Q&A

    Quiz

    Activities

VI. CREATING MULTIMEDIA PROGRAMS.

Hour 21: Reading and Writing XML Data.

    Creating an XML File

    Reading an XML File

    Workshop: Reading RSS Syndication Feeds

    Summary

    Q&A

    Quiz

    Activities

Hour 22: Using Fonts and Color.

    Using the Font Class

    Using the Color Class

    Other Ways to Choose Colors

    Workshop: Displaying a Danger Message

    Summary

    Q&A

    Quiz

    Activities

Hour 23: Working with Graphics.

    Using Graphics

    Drawing Lines and Shapes

    Workshop: Baking a Pie Graph

    Summary

    Q&A

    Quiz

    Activities

Hour 24: Creating Animation.

    Animating a Sequence of Images

    Sending Parameters to the Applet

    Workshop: Follow the Bouncing Ball

    Summary

    Q&A

    Quiz

    Activities

VII. BONUS.

Hour 25: Creating Web Services with XML-RPC.

    Working with Apache XML-RPC

    Creating an XML-RPC Handler

    Creating an XML-RPC Server

    Creating an XML-RPC Client

    Workshop: Enhancing the LottoMadness Application

    Summary

    Q&A

    Quiz

    Activities

APPENDIXES.

Appendix A: Using the Java Development Kit.

    Choosing a Java Development Tool

    Configuring the Java Development Kit

    Using a Text Editor

    Creating a Sample Program

    Setting Up the CLASSPATH Variable

Appendix B: Programming with the Java Development Kit.

    An Overview of the JDK

    The java Interpreter

    The javac Compiler

    The appletviewer Browser

    The javadoc Documentation Tool

    The jar Java File Archival Tool

    The jdb Debugger

    Using System Properties

    Summary

    Q&A

Appendix C: Using the NetBeans Integrated Development Environment.

    Choosing a Java Development Tool

    Creating a Sample Program

Appendix D: Where to Go from Here: Java Resources.

    Other Books to Consider

    Sun's Official Java Site

    Other Java Web Sites

    Java Newsgroups

    Internet Relay Chat

    Job Opportunities

Appendix E: This Book's Website.

Index.

 

Erscheint lt. Verlag 13.10.2005
Verlagsort Indianapolis
Sprache englisch
Maße 178 x 233 mm
Gewicht 920 g
Themenwelt Informatik Programmiersprachen / -werkzeuge Java
Mathematik / Informatik Informatik Web / Internet
ISBN-10 0-672-32844-5 / 0672328445
ISBN-13 978-0-672-32844-2 / 9780672328442
Zustand Neuware
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