Nicht aus der Schweiz? Besuchen Sie lehmanns.de
ICGG 2024 - Proceedings of the 21st International Conference on Geometry and Graphics -

ICGG 2024 - Proceedings of the 21st International Conference on Geometry and Graphics

Volume 2

Kazuki Takenouchi (Herausgeber)

Buch | Softcover
XIV, 448 Seiten
2024
Springer International Publishing (Verlag)
978-3-031-71007-0 (ISBN)
CHF 299,55 inkl. MwSt
  • Versand in 15-20 Tagen
  • Versandkostenfrei
  • Auch auf Rechnung
  • Artikel merken

This three-volume book gathers peer-reviewed papers presented at the 21st International Conference on Geometry and Graphics (ICGG 2024), held in Kitakyushu, Japan, from 5 to 9 August 2024. The conference started in 1978 and is promoted by the International Society for Geometry and Graphics, which aims to foster international collaboration and stimulate the scientific research and teaching methodology in the fields of Geometry and Graphics. The ICGG 2024 covered the following five topics taken over from ICGG 2022: Theoretical Graphics and Geometry; Applied Geometry and Graphics; Engineering Computer Graphics; Graphics Education; Geometry and Graphics in History, to which a new section of Related Topics was added in response to the growing body of research on Geometry and Graphics. Volume 2 contains papers on Applied Geometry and Graphics among these topics. Given its breadth of coverage, the book will introduce engineers, architects, and designers interested in computer applications, graphics, and geometry to the latest advances in the field, with a particular focus on science, the arts, and mathematics education.

Origami-Inspired Polyhedron Sandwich With Programmable Density: Modeling and Design.- Determination of Shading Reduction Factors When Shading by Rows of Trees.- Distribution of N Points on the Unit Sphere.- The Geometrical Design of Light-Environment of "Komorebi" With the Application of Two-Dimensional Grid Measurements of Illuminance.- Two Simple Methods of Drawing Perspective Drawing by Measuring Point Method.- Resonant Something: Glitch Art Method Using Generative AI.- Hexagonal Puzzle Font.- AI-Driven Visual Preference Biases: Exploring Future Challenges in Urban Planning and Building Design.- A Study on Low-Resolution Architecture Through Brick Toys -Roosevelt Island Project of Oswald Mathias Ungers-Representation of the Crescent Moon.- Trick of Doors: Threshold of Architectural Interior by Luigi Caccia Dominioni.- Architectural Triangular Plans of Gianugo Polesello.- The Geometry of the Ramps in Le Corbusier Architecture.- Several Applications of Geometric Computing in Visual Measurement.- Notes on Architectural Abstraction in Poor Geometry: A Periodic Table of Schéma With Square, Triangle, Circle and Reticle.

Erscheinungsdatum
Reihe/Serie Lecture Notes on Data Engineering and Communications Technologies
Zusatzinfo XIV, 448 p. 350 illus., 262 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Mathematik / Informatik Mathematik Angewandte Mathematik
Technik
Schlagworte Computer Graphics • Design Graphics • Geometry • graphics • Graphics Education • Graphics Science • ICGG • ICGG2024
ISBN-10 3-031-71007-X / 303171007X
ISBN-13 978-3-031-71007-0 / 9783031710070
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Eine kurze Geschichte der Informationsnetzwerke von der Steinzeit bis …

von Yuval Noah Harari

Buch | Hardcover (2024)
Penguin (Verlag)
CHF 39,20