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ICGG 2024 - Proceedings of the 21st International Conference on Geometry and Graphics -

ICGG 2024 - Proceedings of the 21st International Conference on Geometry and Graphics

Volume 3

Kazuki Takenouchi (Herausgeber)

Buch | Softcover
XV, 418 Seiten
2024 | 2025
Springer International Publishing (Verlag)
978-3-031-71012-4 (ISBN)
CHF 329,50 inkl. MwSt
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This three-volume book gathers peer-reviewed papers presented at the 21st International Conference on Geometry and Graphics (ICGG 2024), held in Kitakyushu, Japan, from 5 to 9 August 2024. The conference started in 1978 and is promoted by the International Society for Geometry and Graphics, which aims to foster international collaboration and stimulate the scientific research and teaching methodology in the fields of Geometry and Graphics. The ICGG 2024 covered the following five topics taken over from ICGG 2022: Theoretical Graphics and Geometry; Applied Geometry and Graphics; Engineering Computer Graphics; Graphics Education; Geometry and Graphics in History, to which a new section of Related Topics was added in response to the growing body of research on Geometry and Graphics. Volume 3 collects papers on two of these topics, Engineering Computer Graphics and Geometry and Graphics in History, as well as poster papers on all these topics. Given its breadth of coverage, the book will introduce engineers, architects, and designers interested in computer applications, graphics, and geometry to the latest advances in the field, with a particular focus on science, the arts, and mathematics education.

A Geo+physical Methodology To Define Quasi-Developable Surfaces Based on Material Properties.- Automatic Pathloss Computation of Wireless Communication Equipment Using BIM.- How To Graphically Represent the Whole Range of Motion of a Hip Joint.- Developing a Preliminary Framework for BIM-Enabled Code Checking of Refuge Area in Korean Law.- From Text to Augmented Reality: Experimentation of a Smart Workflow on the Works of Malevic and Hadid.- Program Development for the Management of Digital Images in Grip Software.- Non-Photorealistic Halftoning by Mean Color-Preserving Contrast Enhancement.- Non-Photorealistic Color Halftoning by Inverse Box Filter.- Hierarchical Data Clustering Based on Iterative Bilateral Filter.- A Study of Denoising Algorithm on Point Clouds: Geometrical Effectiveness in Cultural Heritage Analysis.- Artificial Abductive Geometry as a Syntax for Asemic Writings.- Accelerating Nanoparticle Characterization Using Synthetic SEM Datasets and Deep Learning Techniques.- Training Methods for Young Designers in Mechanism Design and Development of Training Materials.- Construction of Diffeomorphisms by Controlling Jacobian Determinant and Curl With Lagrange Multipliers.- Cutting Force Simulation for the Whirling Milling Process of Turbine Blades With a Disk-Shaped Cutter.

Erscheinungsdatum
Reihe/Serie Lecture Notes on Data Engineering and Communications Technologies
Zusatzinfo XV, 418 p. 265 illus., 196 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Mathematik / Informatik Mathematik Angewandte Mathematik
Technik
Schlagworte Computer Graphics • Design Graphics • Geometry • graphics • Graphics Education • Graphics Science • ICGG • ICGG2024
ISBN-10 3-031-71012-6 / 3031710126
ISBN-13 978-3-031-71012-4 / 9783031710124
Zustand Neuware
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