Learning Design Patterns with Unity (eBook)
676 Seiten
Packt Publishing (Verlag)
978-1-80512-416-0 (ISBN)
Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.
By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Explore and implement design patterns, write cleaner code, and build efficient, reusable games to level up your game development skills. Purchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesSolve common software development problems with popular design patterns like Prototype and Observer, all implemented in real Unity projectsWrite clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environmentGo beyond basic pattern usage and learn to customize and extend them for your unique game design needsBook DescriptionStruggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns that will take your game development skills to the next level. With structured explanations backed with practical examples, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change you ll adapt a more structured, scalable, and optimized process that will help you make that next leap in your careerWhat you will learnImplement a persistent game manager using the Singleton patternSpawn projectiles with object pooling to optimize performance and memory usageBuild a flexible crafting system using the Factory Method patternDesign an undo/redo system for player movement using the Command patternImplement a state machine to control a two-person battle systemModify existing character objects with special abilitiesWho this book is forThis book is perfect for you if you are a Unity game developer who wants to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you re a beginner, try Learning C# by Developing Games with Unity instead]]>
Erscheint lt. Verlag | 31.5.2024 |
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Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-80512-416-1 / 1805124161 |
ISBN-13 | 978-1-80512-416-0 / 9781805124160 |
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