Game Character Animation All in One
Seiten
2006
Course Technology Inc
978-1-59863-064-0 (ISBN)
Course Technology Inc
978-1-59863-064-0 (ISBN)
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Teaches readers about the creation and animation of 3D characters for use in games. This book focuses on the workflow, from concept to execution, using step-by-step instructions. It also covers design, tools, modeling, mapping and texturing, rigging and animation, and exporting and use, as well as considerations for various character types.
Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.
Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.
1. Game Characters 2. Character Design 1 3. Character Design 2 4. Maya 5. Character Modeling 1 6. Character Modeling 2 7. Texturing Characters 8. Rigging the Model 9. Character Animation 10. Advanced Character Building Techniques
Erscheint lt. Verlag | 1.10.2006 |
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Verlagsort | Boston, MA |
Sprache | englisch |
Maße | 185 x 229 mm |
Gewicht | 1090 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-59863-064-4 / 1598630644 |
ISBN-13 | 978-1-59863-064-0 / 9781598630640 |
Zustand | Neuware |
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