The Slingshot Formula
How Angry Birds Launched Their Way from Indie Game to Global Icon
Seiten
2025
John Murray Business (Verlag)
978-1-3998-1992-3 (ISBN)
John Murray Business (Verlag)
978-1-3998-1992-3 (ISBN)
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How a tiny startup slingshot their way from nothing to being the world's most successful mobile game
Billions of downloads. Global recognition. Presence in Hollywood, Netflix, Roblox, Minecraft and LEGO. How many broken eggs along the way?
Inside The Nest is the definitive behind-the-scenes analysis into the business tactics, marketing genius and wild stunts that facilitated an unknown startup company to turn the mobile game into a true pop culture phenomenon.
In 2009, a small independent video game studio in Finland called Rovio was on the brink of bankruptcy. It employed eighteen young people, none of whom had any previous corporate experience. By the time their 52nd mobile game, Angry Birds, comes around, it is make-or-break time for the company. Over the following four months, Angry Birds got downloaded one million times on the Apple App Store and became the next mobile hit. The simple (but mightily addictive) mobile game would proceed to change the course of its creators lives forever. In just a few years, the game flew to 4 billion downloads and slingshot its way into cinemas around the world.
More than a decade later the brand become nothing short of a phenomenon. The mobile games have several billions of downloads and hold a place in the Guinness Book of World Records. Angry Birds has evolved from a mobile game into a globally recognized entertainment brand and a pop culture icon. Acquired by Sega in 2023, the brand is about to embark on a renewed global launch.
The small startup from Finland have grown their workforce from 18 to 800, with offices spanning across 4 continents. How did Rovio do it? Filled with exclusive stories and insider tips, Inside The Nest serves as the maverick playbook of what-to-do and what-not-to-do when navigating fast lane success in the rapidity of the digital era.
Billions of downloads. Global recognition. Presence in Hollywood, Netflix, Roblox, Minecraft and LEGO. How many broken eggs along the way?
Inside The Nest is the definitive behind-the-scenes analysis into the business tactics, marketing genius and wild stunts that facilitated an unknown startup company to turn the mobile game into a true pop culture phenomenon.
In 2009, a small independent video game studio in Finland called Rovio was on the brink of bankruptcy. It employed eighteen young people, none of whom had any previous corporate experience. By the time their 52nd mobile game, Angry Birds, comes around, it is make-or-break time for the company. Over the following four months, Angry Birds got downloaded one million times on the Apple App Store and became the next mobile hit. The simple (but mightily addictive) mobile game would proceed to change the course of its creators lives forever. In just a few years, the game flew to 4 billion downloads and slingshot its way into cinemas around the world.
More than a decade later the brand become nothing short of a phenomenon. The mobile games have several billions of downloads and hold a place in the Guinness Book of World Records. Angry Birds has evolved from a mobile game into a globally recognized entertainment brand and a pop culture icon. Acquired by Sega in 2023, the brand is about to embark on a renewed global launch.
The small startup from Finland have grown their workforce from 18 to 800, with offices spanning across 4 continents. How did Rovio do it? Filled with exclusive stories and insider tips, Inside The Nest serves as the maverick playbook of what-to-do and what-not-to-do when navigating fast lane success in the rapidity of the digital era.
Pascal Clarysse is an entrepreneur, economist and marketing growth strategist. A games industry veteran, he has served as a Chief Marketing Officer and Marketing Strategist for numerous high-profile gaming companies, including Seriously, Miniclip, Ubisoft, Space Ape, Lightneer, Nazara, Eden Games, Garena Free Fire, Super Evil Megacorp and many more. He regularly writes about his industry for publications such as EDGE, JeuxVideo.com, CMO.com, Inc.com, Pocketgamer.biz and Gamesindustry.biz. Clarysse has experience in public speaking at conferences, in panels and as well as in media interviews.
Erscheint lt. Verlag | 25.9.2025 |
---|---|
Zusatzinfo | Less than 20 mono diagrams |
Sprache | englisch |
Maße | 153 x 234 mm |
Themenwelt | Geschichte ► Teilgebiete der Geschichte ► Wirtschaftsgeschichte |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Wirtschaft ► Betriebswirtschaft / Management ► Unternehmensführung / Management | |
ISBN-10 | 1-3998-1992-5 / 1399819925 |
ISBN-13 | 978-1-3998-1992-3 / 9781399819923 |
Zustand | Neuware |
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