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Farming Simulator Modding with Blender - Jason van Gumster, Stefan Maurus

Farming Simulator Modding with Blender

A Step-by-step Guide to Creating, Optimizing and Publishing Mods
Buch | Softcover
288 Seiten
2024
CRC Press (Verlag)
978-1-032-63969-7 (ISBN)
CHF 64,55 inkl. MwSt
This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish.

The book begins with a basic introduction in Blender before showing you how to prepare your hierarchy and set up pivots. You’ll then learn to create physics components and how to set up your ModDesc and Vehicle XML files. The book then covers all you need to know about implementing vehicle functions before applying LOD meshes ahead of testing and finally publishing your mod on the official GIANTS ModHub.

This book will appeal to all Farming Simulator modders, as well as those looking to learn game development concepts within Blender.

Jason van Gumster does a lot of things. Mostly he makes stuff up. He writes, animates, and occasionally teaches. He has heavy entrepreneurial tendencies that run nearly as deep as his creative ones, so he has a constant fascination with producing creative content with as much control and independence as possible. Naturally, he's a big proponent of open source software; very nearly everything that he produces is made using free and open source tools. Stefan Maurus serves as the Lead Integrator at GIANTS Software, overseeing the integration of vehicles and assets into the Farming Simulator game series. Prior to entering the gaming industry, Stefan initiated his career as a modder, gaining recognition for the detailed mods he crafted. At GIANTS FarmCon and other industry events, he conducts workshops and presentations to assist modders in enhancing their mod creation skills.

Foreword. 1. Introduction to Farming Simulator Modding. 2. Working with Blender. 3. Defining Surface Materials. 4. Preparing Your Hierarchy and Setting Up Pivots. 5. Creating Physics Components and Function Nodes. 6. Setting Up ModDesc-XML and Vehicle-XML. 7. Implementing Vehicle Functions. 8. Animating Your Vehicle. 9. Adding Extra Vehicle Features. 10. Creating Merge Groups. 11. Building Level of Detail (LOD) Meshes. 12. Constructing Hydraulic Hoses. 13. Generating Icons. 14. Tips and Tricks for Testing Your Vehicle In-Game. 15. Publishing Your Mod. 16. Appendix Code/File Examples

Erscheinungsdatum
Zusatzinfo 2 Tables, black and white; 83 Halftones, black and white; 83 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 178 x 254 mm
Gewicht 560 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-63969-5 / 1032639695
ISBN-13 978-1-032-63969-7 / 9781032639697
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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