C4D 9.5
Charles River Media
978-1-58450-437-5 (ISBN)
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You'll explore projects that use BodyPaint to extend your ability to create fantasy and control the realism of how image maps relate to their objects. And you'll use Right Hemisphere Deep Creator 2 and Code Gardener's XPort 1.3 to explore methods for animating video games and simulations. Some experience with 3D animation is assumed, but all levels of users will be challenged to expand their skills.
Larry Mitchell has been working as a digital media artist and producer for the past 20 years creating graphics and software for TV shows, arenas, video games, and commercials. He has taught and lectured on computer animation at international conferences and various colleges and high schools. Including Orlando College, Lyman High School, Tokyo Institute of Technology and KEIO University. He has also used his animation expertise at Top Gun Entertainment, Panasonic (Osaka Japan), as CEO of Liquid Digital Dream Studios, Inc., and as deputy GM of R&D at Rising Star Telecommunications, Inc.
DEDICATION INTRODUCTION AND ACKNOWLEDGMENTS CHAPTER 1 CINEMA 4D 9 OVERVIEW CHAPTER 2 BASIC MODELING CHAPTER 3 INTERMEDIATE MODELING CHAPTER 4 BODYPAINT 3D 2 CHAPTER 5 3D ANIMATION CHAPTER 6 CLOTH SIMULATION CHAPTER 7 DYNAMICS SIMULATION CHAPTER 8 CHARACTER ANIMATION CHAPTER 9 BROADCAST APPLICATIONS CHAPTER 10 VIDEO GAMES AND SIMULATION ABOUT THE DVD INDEX
Erscheint lt. Verlag | 4.2.2006 |
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Verlagsort | Hingham |
Sprache | englisch |
Maße | 185 x 229 mm |
Gewicht | 863 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
ISBN-10 | 1-58450-437-4 / 1584504374 |
ISBN-13 | 978-1-58450-437-5 / 9781584504375 |
Zustand | Neuware |
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