Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Managed DirectX Game Programming - Richard Hoskinson, Wes Greene

Managed DirectX Game Programming

Media-Kombination
408 Seiten
2020
Sams Publishing
978-0-672-32695-0 (ISBN)
CHF 73,85 inkl. MwSt
  • Titel wird leider nicht erscheinen
  • Artikel merken
Focuses on high performance software processes.This book contains a game called "Tunnel Vision", which encompasses most features that game programmers need to implement when creating any game. It helps you learn how to include rich sound and sound with reverberation. It also helps you learn to increase the functionality of the application.
Get experience in developing high performance games with rich 3D graphics with Managed DirectX Game Programming Evolution. This book focuses on high performance, "retail" quality software processes and uses a complete, working application to demonstrate code tehcniques. In this book, you will work with a game called "Tunnel Vision," which encompsses most features that game programmers need to implement when creating any game. A high performance 3D game engine will be used to render graphics, including advance graphical features such as Vertex and Pixel Shader 2.0, high dynamic range lighting, showing, particles, and skeletal animation. You'll also learn how to include rich sound and sound with reverberation as you work your way through Tunnel Vision. As you play the game, you will learn to increase the functionality of the application by modifying and extending the base game. Start exploring 3D game programming with Managed DirectX Game Programming Evolution.
Erscheint lt. Verlag 28.2.2020
Verlagsort Indianapolis
Sprache englisch
Maße 187 x 232 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Weitere Themen Computerspiele
ISBN-10 0-672-32695-7 / 0672326957
ISBN-13 978-0-672-32695-0 / 9780672326950
Zustand Neuware
Haben Sie eine Frage zum Produkt?