Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Everyday Virtual and Augmented Reality -

Everyday Virtual and Augmented Reality

Buch | Softcover
XII, 249 Seiten
2024 | 1st ed. 2023
Springer International Publishing (Verlag)
978-3-031-05806-6 (ISBN)
CHF 249,95 inkl. MwSt
  • Versand in 15-20 Tagen
  • Versandkostenfrei
  • Auch auf Rechnung
  • Artikel merken

This edited book introduces readers to the area of "Everyday Virtual and Augmented Reality". With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.

To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of thefield, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.


Preface.- Introduction to Everyday Virtual and Augmented Reality.- XR for Knowledge Work in Everyday Environments.- The Use of MR for Temporal Coordination in Everyday Work Context.- Rotational and Positional Jitter in Virtual Reality Interaction in Everyday VR.- Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults.- Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations.- 7 Enhancing Multisensory Experience and Brand Value: Key Determinants for Extended, Augmented, and Virtual Reality Marketing Applications.- Immersive VR Evaluations.- Adaptive Virtual Neuroarchitecture

Erscheinungsdatum
Reihe/Serie Human–Computer Interaction Series
Zusatzinfo XII, 249 p. 83 illus., 75 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 409 g
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte augmented reality • Human-Computer interaction • Interaction Techniques • Virtual Reality • Virtual Reality and Disability
ISBN-10 3-031-05806-2 / 3031058062
ISBN-13 978-3-031-05806-6 / 9783031058066
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Mit traditionellen, aktuellen und zukünftigen Erfolgsfaktoren

von Michael Lewrick; Patrick Link; Larry Leifer

Buch | Softcover (2018)
Franz Vahlen (Verlag)
CHF 41,70
Aus- und Weiterbildung nach iSAQB-Standard zum Certified Professional …

von Mahbouba Gharbi; Arne Koschel; Andreas Rausch; Gernot Starke

Buch | Hardcover (2023)
dpunkt Verlag
CHF 48,85
Wissensverarbeitung - Neuronale Netze

von Uwe Lämmel; Jürgen Cleve

Buch | Hardcover (2023)
Carl Hanser (Verlag)
CHF 48,95