Smart Mobile Communication & Artificial Intelligence
Springer International Publishing (Verlag)
978-3-031-54326-5 (ISBN)
Interactive mobile technologies are today the core of many-if not all-fields of society. Not only the younger generation of students expects a mobile working and learning environment. And nearly daily new ideas, technologies, and solutions boost this trend.
To discuss and assess the trends in the interactive mobile field are the aims connected with the 15th International Conference on Interactive Mobile Communication, Technologies, and Learning (IMCL2023), which was held 9-10 November 2023.
Since its beginning in 2006, this conference is devoted to new approaches in interactive mobile technologies with a focus on learning. Nowadays, the IMCL conferences are a forum of the exchange of new research results and relevant trends as well as the exchange of experiences and examples of good practice.
Interested readership includes policy makers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, learning Industry, further education lecturers, etc.The Use of Augmented Reality in the Teaching of History in Formal and Informal Learning Environments: A Review of the Literature.- Examining Augmented Reality Smart Glasses Acceptance by In-Service Teachers.- The Design and Evaluation of an Augmented Reality History Textbook for Primary Education.- Unleashing the Potential: A Holistic Approach to Adaptive Learning in Virtual Reality.- VR as a Tool for Enhancing Public Speaking Skills.
Erscheinungsdatum | 29.02.2024 |
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Reihe/Serie | Lecture Notes in Networks and Systems |
Zusatzinfo | XVII, 411 p. 159 illus., 140 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Datenbanken |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Technik ► Elektrotechnik / Energietechnik | |
Schlagworte | IMC2023 • IMCL • Interactive Mobile Technologies • Lifelong Learning • Mobile communication • Mobile Learning • Mobile Serious Games • Online Laboratories • Pilot Projects • Virtual Environments |
ISBN-10 | 3-031-54326-2 / 3031543262 |
ISBN-13 | 978-3-031-54326-5 / 9783031543265 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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