Entertainment Computing – ICEC 2023
22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings
Seiten
2023
|
1st ed. 2023
Springer Verlag, Singapore
978-981-99-8247-9 (ISBN)
Springer Verlag, Singapore
978-981-99-8247-9 (ISBN)
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023.
The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment.
.
The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment.
.
Game Experience.- Player Engagement and Analysis.- Serious Gameplay.- Entertainment Methods and Tools.- Extended Reality.- Game Design.- Interactive Entertainment.- Student Game Competition.- Workshops and Tutorials.- Aesthetics and Empowerment.
Erscheinungsdatum | 15.11.2023 |
---|---|
Reihe/Serie | Lecture Notes in Computer Science |
Zusatzinfo | 172 Illustrations, color; 27 Illustrations, black and white; XVII, 529 p. 199 illus., 172 illus. in color. |
Verlagsort | Singapore |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Informatik ► Weitere Themen ► Hardware | |
Schlagworte | Aesthetics and Empowerment • Digital art and installations • Entertainment Computing • Extended Reality • game analysis • Game Design • Game Experience • Inclusivity of Gaming • Inclusivity of Interactive Entertainment • interactive entertainment • Player Engagement • Serious Games |
ISBN-10 | 981-99-8247-2 / 9819982472 |
ISBN-13 | 978-981-99-8247-9 / 9789819982479 |
Zustand | Neuware |
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