Roblox Lua Scripting Essentials
Apress (Verlag)
979-8-8688-0025-2 (ISBN)
You'll explore a wide spectrum of foundational concepts, including variables, functions, loops, tables, arrays, and more. Delve into advanced topics like raycasting, object-oriented programming with humanoids, and intricate leaderboard systems. Each chapter is crafted with real-world examples and step-by-step tutorials, empowering you to create engaging and interactive gameplay experiences.
You'll gain profound insights into modularization, efficient coding practices, and techniques to optimize your scripts, paving the way to elevate your game development to an entirely new plane of creativity and complexity. You'll also discover sophisticated scripting concepts, such as custom events, and client-server communication.
Invest in your future as a Roblox developer today, and let this book be your guide to crafting extraordinary gaming experiences. Roblox Lua Scripting Essentials provides the insight, tools, and guidance needed to shape your unique path in this thrilling domain of game development.
What You'll Learn
Wield variables, functions, loops, conditionals, arrays, and more to create dynamic gameplay elements
Explore the principles of object-oriented programming, and modularization techniques to develop clean, efficient, and organized code
Understand the complex client-server relationships, custom events, and multiplayer functionalities that bring games to life
Discover the power of modular coding, enabling you to create more organized and maintainable code bases
Lay down a robust foundation in Lua scripting for Roblox
Who This Book Is For
This book is meticulously crafted to serve a diverse array of readers, ranging from complete beginners to intermediate developers.
Christopher Coutinho is a game developer with an impressive 7-year track record in the domain of Virtual Reality (VR) development. As the visionary founder of Game Works, a cutting-edge game development studio based in Mumbai, he has honed his expertise in creating immersive Virtual Reality experiences. Coutinho's contributions extend beyond the commercial sphere; he has also played a pivotal role in shaping the next generation of game developers. He has been an instrumental educator, sharing his knowledge and insights in Video Game Development through platforms like iDTech, a division of Emeritus. His teachings span popular game engines such as Unity and Roblox. Additionally, Christopher has taught a specialized program on Augmented/Virtual Reality (AR/VR) Design created by the NYU – Tandon School of Engineering, for iDTech. His blend of hands-on experience and pedagogical prowess positions him as a leading figure in the contemporary gaming landscape.
Chapter 1: Introduction.-Chapter 2: Working with Parts.-Chapter 3: Variables, Scope, Arrays Operators, and Conditionals.-Chapter 4: Loops.-Chapter 5: Objects, Data Types, and Properties.-Chapter 6: Functions and Events.-Chapter 7: Roblox Services.-Chapter 8: Task Library and Module Scripts.-Chapter 9: Understanding Players, Characters, and Humanoids in Roblox.-Chapter 10: Raycasting.-Chapter 11: Tables and Object- Oriented Programming.
Erscheinungsdatum | 29.11.2023 |
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Zusatzinfo | 41 Illustrations, color; 2 Illustrations, black and white; XXI, 336 p. 43 illus., 41 illus. in color. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-13 | 979-8-8688-0025-2 / 9798868800252 |
Zustand | Neuware |
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