Multiplayer Game Development with Unreal Engine 5
Packt Publishing Limited (Verlag)
978-1-80323-287-4 (ISBN)
Key Features
Design a captivating multiplayer game using networking techniques from this illustrated guide
Understand how to use the Unreal Engine networking system with C++ and Blueprints
Carefully plan and develop an online experience from start to finish
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionIf you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.
In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.
By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.What you will learn
Get to grips with the basics of multiplayer game development
Understand the main elements of a networked level
Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles
Debug and optimize code for improved game performance
Deploy the game on LAN or online platforms
Use Epic Online Services to elevate the player experience
Who this book is forIf you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth.
Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.
Marco Secchi is a freelance game developer who graduated in Computer Engineering at the Polytechnic University of Milan. He is a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti) where he also mentors BA students in their final thesis projects. In his spare time, he reads a lot, plays video games (less than he would like), and tries to practice Crossfit.
Table of Contents
Getting Started with Multiplayer Game Development
Understanding Networking Basics
Testing the Multiplayer System with a Project Prototype
Setting Up Your First Multiplayer Environment
Managing Actors in a Multiplayer Environment
Replicating Properties Over the Network
Using Remote Procedure Calls (RPCs)
Introducing AI into a Multiplayer Environment
Extending AI Behaviors
Enhancing the Player Experience
Debugging a Multiplayer Game
Managing Multiplayer Sessions
Handling Data During a Session
Deploying Multiplayer Games
Adding Epic Online Services (EOS)
Erscheinungsdatum | 15.08.2023 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 1-80323-287-0 / 1803232870 |
ISBN-13 | 978-1-80323-287-4 / 9781803232874 |
Zustand | Neuware |
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