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Build Your Own Metaverse with Unity - David Cantón Nadales

Build Your Own Metaverse with Unity

A practical guide to developing your own cross-platform Metaverse with Unity3D and Firebase
Buch | Softcover
586 Seiten
2023
Packt Publishing Limited (Verlag)
978-1-83763-173-5 (ISBN)
CHF 73,30 inkl. MwSt
Unlock the power of creating your own multiplayer virtual world and explore infinite possibilities by following practical examples on building, designing, and implementing various features

Key Features

Create your own Metaverse from scratch with detailed and practical instructions
Use Firebase tools to create a distinctive and feature-rich virtual world
Compile and distribute the finished project to various platforms
Purchase of the print or Kindle book includes a free PDF eBook

Book DescriptionBuild Your Own Metaverse with Unity is a practical guide for developers with step-by-step explanations, practical examples, and screenshots to guide them through essential concepts.

You’ll start by learning how to install Unity and create a character that can move around the virtual world. Next, you’ll learn how to integrate multiplayer functionality, user identification, and registration in your game universe. You’ll explore how to create interactive characters dealing with different attributes of the virtual world, including acquiring homes and decorating them with various features. Additionally, you’ll understand how to use Firebase tools to make your Metaverse unique. By following the expert advice, you’ll be able to create a feature rich Metaverse where players can interact with NPCs, acquire homes, and interact with other players online. Finally, you’ll discover how to compile and distribute the finished project to various platforms, while acquiring with necessary skills and knowledge to create a unique and groundbreaking Metaverse.

By the end of this book, you’ll be well-equipped to create a Metaverse with infinite possibilities.What you will learn

Master Photon SDK to construct a universe with multiplayer capabilities
Familiarize yourself with the benefits of Firebase services when working with Unity3D
Store data and settings in a cloud-based database
Acquire the skills to create NFTs using Unity3D and C#
Explore dynamic object generation from cloud data and manage game character mechanics
Incorporate Oculus quest 2 into your Metaverse
Allow gamers to register or log in through Firebase authentication for safe gameplay

Who this book is forThis book is perfect for beginners as well as seasoned game developers alike. With its help, you’ll learn valuable skills in idea planning, construction, compilation, and distribution, ensuring a holistic understanding of metaverse development.

David Cantón Nadales, software engineer from Seville, Spain, with more than 15 years of experience. He is currently a Technical Leader at Grupo Viajes El Corte Inglés, a leading travel company in Europe. He has done a multitude of projects and video games with Unity, VR/AR with Oculus, Hololens, HTC Vive, DayDream and LeapMotion. He was ambassador of the Samsung community "Samsung Dev Spain", and organizer of "Google Developers Group Sevilla". He led more than 100 projects throughout his career. As a social entrepreneur stands out Grita, a social network that emerged during the confinement of COVID-19 that allowed to talk to other people and help each other psychologically. In 2022 he won the Top Developers Awards organized by Samsung.

Table of Contents

Getting Started with Unity and Firebase
Preparing Our Player
Preparing Our Home Sweet Home: Part 1
Preparing Our Home Sweet Home: Part 2
Preparing a New World for Travel
Adding a Registration and Login Form for Our Users
Building an NPC That Allows Us to Travel
Acquiring a House
Turning Our World into a Multiplayer Room
Adding Text and a Voice Chat to the Room
Creating an NPC That Allows Us to Change Our Appearance
Streaming Video Like a Cinema
Adding Compatibility for the Meta Quest 2
Distributing

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-83763-173-5 / 1837631735
ISBN-13 978-1-83763-173-5 / 9781837631735
Zustand Neuware
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Buch | Softcover (2023)
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