The Pocket Mentor for Video Game Testing
CRC Press (Verlag)
978-1-032-32398-5 (ISBN)
Want to work as a games tester in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot in the door.
This book covers everything, from the education you’ll need, how to look for and apply for job opportunities, and the studio interview process itself. It also includes advice for what to do once you’re in the role, with chapters covering how to write a bug report and creating test plans, as well as interviews with top tips from experts in the industry.
This book will be of great interest for all beginner and aspiring games QA testers looking to build their career.
Harún Ali has more than 4 years’ worth of game testing experience, working on titles such as Lego Dimensions and Space MMO Star Citizen. Before working in the industry, he worked in the education sector as a game development tutor. That experience ignited a passion for educating people by volunteering as a STEM ambassador to speak at local schools, Limit Break Mentorship, and WASD, Yorkshire Games Festival, Develop:Brighton and EGX to advocate for QA and underrepresented groups within the games industry.
1 What Is QA
2 Contracts, Different Types of QA Companies, and Wages
3 Education and Mentoring
4 Community, Networking, and Events
5 Job Searching
6 CVs (Resume) and Cover Letters
7 Interviewing for a QA Job
8 Working in QA: Everyday Tips and Skills
9 Bug Report Breakdown
10 Types of Testing
11 Looking after Yourself (Mental Health and Your Rights)
12 Where to Go Next
Erscheinungsdatum | 12.12.2023 |
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Reihe/Serie | The Pocket Mentors for Games Careers |
Zusatzinfo | 8 Tables, black and white; 4 Line drawings, black and white; 4 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 138 x 216 mm |
Gewicht | 403 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-032-32398-1 / 1032323981 |
ISBN-13 | 978-1-032-32398-5 / 9781032323985 |
Zustand | Neuware |
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