Unreal Engine 5 Shaders and Effects Cookbook (eBook)
402 Seiten
Packt Publishing (Verlag)
978-1-83763-556-6 (ISBN)
Unreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.
Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you'll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.
By the end of this book, you'll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!
Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material EditorKey FeaturesCreate spectacular visual effects for use in both games and virtual productionsDesign efficient shaders for any real-time platform without sacrificing realismLeverage Unreal Engine's rendering pipeline and the innards of the material graphBook DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format. Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you ll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency. By the end of this book, you ll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learnLeverage the capabilities of Lumen and Nanite to create breathtaking experiencesAttain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphicsUtilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenesExplore the Material Editor to build complex materials and textures and achieve a high level of detailOptimize your materials to run seamlessly on multiple platformsUnderstand the various nodes and functions required to create impressive visual effectsWho this book is forThis comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.]]>
Erscheint lt. Verlag | 31.5.2023 |
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Vorwort | Kenneth Pimentel |
Sprache | englisch |
Themenwelt | Kinder- / Jugendbuch ► Spielen / Lernen ► Abenteuer / Spielgeschichten |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-83763-556-0 / 1837635560 |
ISBN-13 | 978-1-83763-556-6 / 9781837635566 |
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