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End-User Development -

End-User Development

9th International Symposium, IS-EUD 2023, Cagliari, Italy, June 6–8, 2023, Proceedings
Buch | Softcover
XVI, 269 Seiten
2023 | 1st ed. 2023
Springer International Publishing (Verlag)
978-3-031-34432-9 (ISBN)
CHF 97,35 inkl. MwSt

This book constitutes the refereed proceedings of the 9th International Symposium on End-User Development, IS-EUD 2023, held in Cagliari, Italy, during June 6-8, 2023.

The 17 full papers and 2 (keynote extended abstracts) included in this book were carefully reviewed and selected from 26 submissions. They were organized in topical sections as follows:  Artificial Intelligence for End-Users; Internet of Things for End-Users; Privacy; Security and Society; Supporting End-User Development.

Artificial Intelligence for End-Users.- Adaptive and Adaptable Systems: Differentiating and Integrating AI and EUD.- End-User Development for Artificial Intelligence: A Systematic Literature Review.- Human-AI Co-Creation: Evaluating the Impact of Large-scale Text-to- Image Generative Models on the Creative Process.- Leveraging Large Language Models for End User Website Generation.- Internet of Things for End-Users.- Defining Trigger-Action Rules via Voice: a Novel Approach for End-User Development in the IoT.- Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules.- Understanding Concepts, Methods and Tools for EndUser Control of Automations in Ecosystems of Smart Objects and Services.- Understanding User Needs in Smart Homes and How to Fulfil Them.- Privacy, Security and Society.- Democratizing Cybersecurity in Smart Environments: Investigating the Mental Models of Novices and Experts.- On the User Perception of Security Risks of Trigger-Action Rules: A User Study.- ConnectivityControl: Providing Smart Home Users with Real Privacy Configuration Options.- Designing for a Sustainable Digital Transformation: The DEA Methodology.- Supporting End-User Development.- Exploring visual languages for prototyping interactive behaviors for Tangible Virtual Reality.- How End Users Develop Point-and-Click Games.- Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts.- Challenges of Enabling End-Users to Develop Systems with AI.- EUD Strategy in the Education Field for Supporting Teachers in Creating Digital Courses.

Erscheinungsdatum
Reihe/Serie Lecture Notes in Computer Science
Zusatzinfo XVI, 269 p. 75 illus., 60 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 444 g
Themenwelt Mathematik / Informatik Informatik Software Entwicklung
Schlagworte Applications • Computer Science • conference proceedings • Informatics • Research
ISBN-10 3-031-34432-4 / 3031344324
ISBN-13 978-3-031-34432-9 / 9783031344329
Zustand Neuware
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