Quality of Experience Modeling for Cloud Gaming Services
Springer International Publishing (Verlag)
978-3-030-98251-5 (ISBN)
Saman Zadtootaghaj is a senior research engineer at Dolby laboratories. His main interest is the subjective and objective quality assessment of Computer-Generated content. He worked as a researcher at Telekom Innovation Laboratories of Deutsche Telekom AG from 2016 to 2018 as part of the European project called QoE-Net. He completed his Ph.D. at the Quality Usability lab group of TU Berlin under the supervision of Prof. Dr.-Ing. Sebastian Moller. He is currently the chair of the Computer-Generated Imagery group at Video Quality Expert Group and an active member of ITU-T Study Group 12, leading the P.BBQCG work item. Saman has over 40 publications in multiple conferences and journals, including best paper awards of NetGames workshop 2018. He strongly contributed to the ITU-T SG 12, including over 20 contributions within the past five years.
Introduction.- Gaming Quality of Experience.- Process for Model Development.- Video Coding Impairment Models.- Integration of Impairment Factors to Gaming QoE.- Performance Evaluation 95.- Conclusion.
Erscheinungsdatum | 08.05.2023 |
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Reihe/Serie | T-Labs Series in Telecommunication Services |
Zusatzinfo | XVII, 170 p. 55 illus., 49 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 296 g |
Themenwelt | Informatik ► Software Entwicklung ► User Interfaces (HCI) |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Technik ► Elektrotechnik / Energietechnik | |
Technik ► Nachrichtentechnik | |
Schlagworte | Gaming Quality of Experience • Human-Computer interaction • multimedia systems • quality of experience • Video Coding Impairment Models |
ISBN-10 | 3-030-98251-3 / 3030982513 |
ISBN-13 | 978-3-030-98251-5 / 9783030982515 |
Zustand | Neuware |
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