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A complete guide to character rigging for games using Blender - Armin Halač

A complete guide to character rigging for games using Blender

(Autor)

Buch | Softcover
278 Seiten
2023 | 1. Auflage
CRC Press (Verlag)
978-1-032-20300-3 (ISBN)
CHF 81,95 inkl. MwSt
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks.
Focuses on teaching the reader how to create their own rigs that fit the specific needs of their own animators, game and animation.



Includes access to a high-quality character model that the reader can use to follow along with the book.
There is no other up to date book that covers the topic of professional game rigging in Blender

Armin Halač is a video game technical and character animator originally from Sarajevo, Bosnia and Herzegovina, currently living and working in Berlin, Germany. With over a decade of experience, Armin is a principal animator in a genre leading, story driven game studio. His previous work includes creating rigs and animation for games, short films, and ads. When Armin isn't working on his next project, he can be found cycling, creating music, and taking long walks with his two dogs, Mitzi and Pablo. You can find him on Twitter at @ArminHalac or visit his website www.arminhalac.com.

Chapter 1: Introduction. Chapter 2: The Big Picture. Chapter 3: What is a Game Rig. Chapter 4: Blender Tools and Concepts. Chapter 5: 3D World and Transformation. Chapter 6: Armatures. Chapter 7: Bones. Chapter 8: Mesh Topology and Deformation. Chapter 9: Scene and Model Preparation. Chapter 10: Naming. Chapter 11: Rig Creation Approach. Chapter 12: Root Bone. Chapter 13: Body Deformation Skeleton. Chapter 14: Bone Orientations. Chapter 15: Body Skeleton Orientations. Chapter 16: Weights. Chapter 17: Weight Painting Method. Chapter 18: Weighting the Body. Chapter 19: Weight Transferring Techniques. Chapter 20: Bone Constraints. Chapter 21: Essential Constraints. Chapter 22: Dealing with Clutter. Chapter 23: B-Bone Rigging. Chapter 24: Drivers. Chapter 25: Rig Building Blocks. Chapter 26: Body Rig. Chapter 27: Correctives. Chapter 28: Facial Rigs. Chapter 29: Cloth and Hair. Chapter 30: Space Switches. Chapter 31: Props. Chapter 32: Rig Finalizing. Chapter 33: Animation. Chapter 34: Export.

Erscheinungsdatum
Zusatzinfo Illustrationen
Verlagsort London
Sprache englisch
Maße 178 x 254 mm
Gewicht 544 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-032-20300-5 / 1032203005
ISBN-13 978-1-032-20300-3 / 9781032203003
Zustand Neuware
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