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Is Justice Real When “Reality” is Not?

Constructing Ethical Digital Environments
Buch | Softcover
200 Seiten
2023
Academic Press Inc (Verlag)
978-0-323-95620-8 (ISBN)
CHF 199,95 inkl. MwSt
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Is Justice Real When “Reality” is Not?: Constructing Ethical Digital Environments examines how frameworks and concepts of justice should evolve in virtual worlds. Directed at researchers working in, or with an interest in virtual reality, as well as those interested in the fields of artificial intelligence and justice, this book covers research regarding impacts on human psychological states existing within alternative ethical frameworks. With chapters dedicated to behavioral impacts of virtual events, robotics and "unconscious", and human psychological states of role playing and existing, readers will be well-equipped to navigate the virtual worlds in which millions of people currently spend time.

Katherine B. Forrest is a former United States District Judge of the United States District Court for the Southern District of New York. Nominated by former President Barack Obama on the recommendation of U.S. Senator Charles Schumer (NY), she received her judicial commission in October 2011 and presided over several thousand cases, including more than 100 trials, and, in 2016, became chair of the Grievance Committee for the Southern District. After retiring from the federal bench, she returned to practice at Cravath, as a partner in the firm’s litigation department. She is a regular technology contributor to the New York Law Journal in the area of AI and Justice; and frequently lectures in the same area. She provides annual lectures to the New York Judicial Institute and the National Judicial Institute on AI. She has spoken at the E3 conference on the topic of Virtual Reality, Ethics, and Justice. In addition, Forrest continues to practice law with a particular focus on issues in the digital environment. Jerrold Wexler is a Researcher at the Rochester Institute of Technology examining the psychology of virtual reality experiences. With certification in game design from the Rochester Institute of Technology, he has spent significant time teaching students game design and computer programming. He has a particular interest in the behavioral impacts of increasing time spent in virtual worlds.

1. Introduction
2. Basic Concepts in Evolving Virtual Worlds
3. Virtual Worlds Vs Reality: Behavior
4. Ethical and Justice Frameworks
5. Behavioral Impacts of Virtual Events
6. Robotics and Synthetic Humans
7. "Unconscious" AI
8. The Psychology of Role Playing
9. Human Psychological States of Existing
10. Future Virtual Worlds

Erscheinungsdatum
Verlagsort Oxford
Sprache englisch
Maße 152 x 229 mm
Gewicht 340 g
Themenwelt Geisteswissenschaften Psychologie Biopsychologie / Neurowissenschaften
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Naturwissenschaften Biologie Humanbiologie
Naturwissenschaften Biologie Zoologie
ISBN-10 0-323-95620-3 / 0323956203
ISBN-13 978-0-323-95620-8 / 9780323956208
Zustand Neuware
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