VR Developer Gems
Taylor & Francis Ltd (Verlag)
978-1-032-47549-3 (ISBN)
Key Features
Sections written by veteran virtual reality researchers and developers
Usable code snipits that readers can put to immediate use in their own projects.
Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.
William Sherman , Sr. Technology Advisor Indiana University Research Technologies ● Scientific Visualization lead, visualization production projects, visualization software development. ● Immersive applications, development and installation of immersive (virtual reality) tools and applications, education on immersive techniques and technologies. ● Development of relationship with the Idaho National Laboratory and other Department of Energy facilities. ● Proposal development, lead collaborative grant writing projects involving several universities. ● Open recipe hardware development, developing and building community for low-cost immersive displays (iq- station.org).
Chapter 1: Introduction. Chapter 2: 2. Extending existing renderers for VR. Chapter 3: User interfaces for Smartphone- VR. Hapetr 4: Navigating through the virtual world. Chapter 5: Image warping & blending. Chapter 6: Real-time rendering techniques for VR. Chapter 7: Foolimng the user. Chapter 8: VR on a Raspberry Pi:
Erscheinungsdatum | 11.01.2023 |
---|---|
Verlagsort | London |
Sprache | englisch |
Maße | 191 x 235 mm |
Gewicht | 1180 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-032-47549-8 / 1032475498 |
ISBN-13 | 978-1-032-47549-3 / 9781032475493 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich