Game Interface Design
Seiten
2004
|
New edition
Premier Press
978-1-59200-593-2 (ISBN)
Premier Press
978-1-59200-593-2 (ISBN)
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"Game Interface Design" reveals design principles and techniques that enable the reader to create aesthetic and easy to use, front-end menus and in-game interfaces. The reader learns how to blend smooth functionality with stunning visuals. Standards and goals for measuring the success of an interface are presented and explained. A clear understanding of what makes a good interface can help game designers in their quest for the ultimate interface design. This book discusses principles and ideas that help the reader to design elegant interfaces. Many visual examples are provided to clearly illustrate these principles. Real world tutorials are provided to show how these principles can be applied in an actual video game interface
1. Introduction to Game Development 2. Planning Menu Flow 3. The Look and Feel of Your Interface 4. Basic Design Principles 5. Console or PC? 6. Button States 7. Creating a Focal Point 8. Using Text in Your Interface 9. Technical Requirements and Tricks 10. Tools of the Trade 11. Using Animation 12. Icons, Icons, Icons 13. Designing the HUD 14. Tutorial # 1 Designing an Interface 15. Tutorial # 2 ICreating an Interactive Mock-Up
Erscheint lt. Verlag | 28.12.2004 |
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Zusatzinfo | Mixed media Mixed media |
Sprache | englisch |
Maße | 185 x 229 mm |
Gewicht | 635 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
ISBN-10 | 1-59200-593-4 / 1592005934 |
ISBN-13 | 978-1-59200-593-2 / 9781592005932 |
Zustand | Neuware |
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