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Path to the Uncanny Valley - Isaac Daniel

Path to the Uncanny Valley

The ultimate guide to realistic portrait character creation in Blender

(Autor)

Buch | Softcover
333 Seiten
2023
Packt Publishing Limited (Verlag)
978-1-80461-283-5 (ISBN)
CHF 47,10 inkl. MwSt
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We spend a lot of time looking at faces and we can discern when a face doesn't look right. It is more accurate to do this than to make a digital portrait that bridges the gap between what is real and what is not. Path to the uncanny valley is a guide to achieving that which offers you countless possibilities to create games, animations, NFTs etc.
With the help of this formula essential guide, create outstanding photorealistic 3D portraits in Blender now with less time and effort

Key Features

Understand facial anatomy and how to use it in realistic portrait creation
Equip yourself with the skills needed to create realistic digital skin and hair
Educate yourself on art and photography skills like lighting and camera set up to achieve realistic digital portraits

Book DescriptionRealistic digital portraits are in high demand within the CGI industry today, providing opportunities in VFX, games, animations, NFTs and so on. This is where Path to the uncanny valley comes in. This is a book that would take you from not understanding a thing about realistic digital portraits in blender to being able to fully creating any digital portrait of your choice. This book offers step by step explanations coupled with examples to help you create any realistic portrait of your choice.

In this book, we would look at conceptualizing digital portraits and how to be able to create a 3D model from images. We will breakdown what makes a face look the way it does, from the bone structure to the pores and how all these affects digital portrait creation. We will also look at the difference in facial features across the different ages, races and genders. We will then look at how digital hair are created and styled to suit whatever imagination or concept you might have. Finally we will look at photography techniques that affect how a realistic portraits turns out in the end.

By the end of this book, you will be able to confidently create 3d realistic portraits from an idea or from a real life reference.

What you will learn

Learn to piece a concept together by picking references
Obtain tips on sculpting and facial anatomy for realistic portraits
Understand the importance of topology and how to generate a topology that works best for shading and rendering
Build tertiary details through High poly sculpting or use of texture maps
Learn the PBR Texturing and baking workflow
Understand Grooming of 3D hair and lighting principles
Deep dive into look development to achieve the best possible render
Learn and understand rendering and compositing in Blender

Who This Book Is ForThis book is for you if you are a physical or digital sculptor, photographer, 3D character artist, portrait artist or 3D artist who wants to learn how realistic portraits are made in Blender. In order to fully understand this book, you would need to have basic knowledge of the 3D workspace, sculpting and Blender.

The UAE based 3D character artist Isaac Daniel has been a blender artist since the Blender 2.8 release. Known for his hyper realistic characters, he has gotten attraction from multiple businesses, game studios, NFT brands and franchises. Born in Nigeria, Isaac has always had a thing for art. As a young boy, he was constantly drawing, painting and sculpting in mud and clay, which helped pave the way for his 3D art career. His work has been featured on CGAfrica, Blenderartists and 6 times on the Blendernation platform in the space of a month. Isaac currently owns and operates the Yelzkizi brand currently offering contracting, readymade 3D characters, and consulting services for any 3D character related production.

Table of Contents

Gathering good references
Sculpting realistic portraits from primitive shapes
Working on retopology and uvs
High poly sculpting
Texturing using texture maps and baking
Lighting up a scene
A deep dive into Look development
Introduction to realistic grooming
Rendering flawless images of your portraits
Compositing renders in blender

Erscheint lt. Verlag 3.11.2023
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
ISBN-10 1-80461-283-9 / 1804612839
ISBN-13 978-1-80461-283-5 / 9781804612835
Zustand Neuware
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