The Counterfeit Coin
Videogames and Fantasies of Empowerment
Seiten
2023
Rutgers University Press (Verlag)
978-1-9788-2550-5 (ISBN)
Rutgers University Press (Verlag)
978-1-9788-2550-5 (ISBN)
Argues that games and related entertainment media have become almost inseparable from fantasy. The book introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections.
The Counterfeit Coin argues that games and related entertainment media have become almost inseparable from fantasy. In turn, these media are making fantasy itself visible in new ways. Though apparently asocial and egocentric—an internal mental image expressing the fulfillment of some wish—fantasy has become a key term in social contestations of the emerging medium. At issue is whose fantasies are catered to, who feels powerful and gets their way, and who is left out. This book seeks to undo the monolith of commercial gaming by locating multiplicity and difference within fantasy itself. It introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections.
The Counterfeit Coin argues that games and related entertainment media have become almost inseparable from fantasy. In turn, these media are making fantasy itself visible in new ways. Though apparently asocial and egocentric—an internal mental image expressing the fulfillment of some wish—fantasy has become a key term in social contestations of the emerging medium. At issue is whose fantasies are catered to, who feels powerful and gets their way, and who is left out. This book seeks to undo the monolith of commercial gaming by locating multiplicity and difference within fantasy itself. It introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections.
CHRISTOPHER GOETZ is an assistant professor in the Department of Cinematic Arts at the University of Iowa, Iowa City. He is one of the founding organizers of the annual Queerness and Games Conference.
Introduction: Feeling Powerful and Getting Your Way
1 The Fantasy of Bodily Transcendence
2 The Fantasy of Bodily Transcendence in Narrative Media
3 The Tether Fantasy
4 The Fantasy of Accretions
Conclusion: Surface Narratives and the Contrivance of Fantasy
Acknowledgments
Notes
Works Cited
Index
Erscheinungsdatum | 05.04.2023 |
---|---|
Zusatzinfo | 14 color |
Verlagsort | New Brunswick NJ |
Sprache | englisch |
Maße | 156 x 235 mm |
Gewicht | 50 g |
Themenwelt | Informatik ► Software Entwicklung ► User Interfaces (HCI) |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 1-9788-2550-1 / 1978825501 |
ISBN-13 | 978-1-9788-2550-5 / 9781978825505 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Aus- und Weiterbildung nach iSAQB-Standard zum Certified Professional …
Buch | Hardcover (2023)
dpunkt Verlag
CHF 48,85
Lean UX und Design Thinking: Teambasierte Entwicklung …
Buch | Hardcover (2022)
dpunkt (Verlag)
CHF 48,85
Wissensverarbeitung - Neuronale Netze
Buch | Hardcover (2023)
Carl Hanser (Verlag)
CHF 48,95