Media Innovations AR and VR
Springer Berlin (Verlag)
978-3-662-66279-3 (ISBN)
Content producers face novel challenges in content development, method selection, teamwork, and the overall production process of AR and VR experiences.
The book introduces readers to the characteristics of immersive media and provides scientific evidence and practical tips to help them produce high-quality, user-centric content for immersive media. The scientifically derived success factors in the form of checklists are a guide and an ideal basis for standardizing the production process and further developing one's own projects.
This book is a translation of the original German 1st edition Medieninnovationen AR und VR by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.
Elle Langer is an experienced and award-winning innovation managerfor media and communication products. For national and internationaland international clients (TV and corporate), she has developed and produced numerousproduced. In 2014, she specialized in the immersive media AR and VR.With her agency pimento formate she supports companies in VR and AR projects for edutainment, art, music and mental health and communication projects. As a board member of Virtual Reality Berlin-Brandenburg e.V. she helps to build up theimmersive media in Germany.
Introduction.- Methods.- Explanation of terms.- AR and VR in the media context.- User experience and needs.- Prouzents for expert interviews.- Analysis of expert interviews.- Outlook.- Appendix 1.- Appendix 2.- Appendix 3.- Appendix 4.
Erscheinungsdatum | 26.01.2023 |
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Zusatzinfo | XII, 124 p. 14 illus. in color. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 168 x 240 mm |
Gewicht | 244 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Schlagworte | augmented reality • cognitive science • Communication Studies • Content development • design thinking • Experience space • Immersive Media • Immersive Media Business • Immersive Storytelling • Media Economics • Media innovations • Media Studies • Mediendefinition Virtual Reality • mixed reality • Perception in AR and AR • Perceptual processes • User experience in VR and AR • User need emotion research in film • UX Design • Virtual Reality |
ISBN-10 | 3-662-66279-5 / 3662662795 |
ISBN-13 | 978-3-662-66279-3 / 9783662662793 |
Zustand | Neuware |
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