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Game Backend Development - Balint Bors

Game Backend Development

With Microsoft Azure and PlayFab

(Autor)

Buch | Softcover
378 Seiten
2022 | 1st ed.
Apress (Verlag)
978-1-4842-8909-9 (ISBN)
CHF 67,35 inkl. MwSt
Beginner
Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.

Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.

As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a  competitive advantage, it will also eventually allow you to create better games.



This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.

After reading this book, you will have a solid grasp of key game backend services and know how to implement them.




What You Will Learn





Understand core concepts around game backend development
Use the PlayFab API to implement backend features
Build game backend infrastructure using Microsoft Azure cloud (architecture and implementation)
Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilities
Reuse source code to enable backend capability in your own games
Discover different ways for authenticating players
Implement a multiplayer game in Unity with the help of mirror networking
Create a matchmaker to bring together players for an online game session
Establish leaderboards to reinforce player competition
Build a virtual economy and monetize your game
Set up game analytics and gain insight into players’ behavior
Let players communicate with each other by taking advantage of cognitive services
Learn how to implement server-side custom game backend logic





















Who This Book Is For



Game developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

Balint Bors is a cloud solutions architect based in Munich, Germany. He has over 15 years of experience developing software and building IT infrastructures for many companies and industries. Balint also consults with and advises technical teams on applying cloud technologies. He is a Microsoft Certified Azure Solutions Architect Expert.

Chapter 1: Getting Started.- Chapter 2: Player Authentication.- Chapter 3: Dedicated Game Servers.- Chapter 4: Matchmaking.- Chapter 5: Leaderboards. Chapter 6: Economy.- Chapter 7: Game Analytics.- Chapter 8: Party, Chat, Al.- Chapter 9: CloudScript and Azure Functions.

Erscheinungsdatum
Zusatzinfo 51 Illustrations, color; 4 Illustrations, black and white; XXIII, 378 p. 55 illus., 51 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-4842-8909-9 / 1484289099
ISBN-13 978-1-4842-8909-9 / 9781484289099
Zustand Neuware
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