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Unity 3D Game Development - Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Unity 3D Game Development (eBook)

Designed for passionate game developers—Engineered to build professional games
eBook Download: EPUB
2022
370 Seiten
Packt Publishing (Verlag)
978-1-80107-723-1 (ISBN)
Systemvoraussetzungen
29,99 inkl. MwSt
(CHF 29,30)
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This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.

Within Unity 3D Game Development, you will learn to:

Design and build 3D characters and game environments
Think about the users' interactions with your game
Develop an interface and apply visual effects to add an emotional connection to your world
Gain a solid foundation of sound design, animations, and lighting
Build, test, and add final touches

The book contains expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.

Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.


Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook DescriptionThis book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game - a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios.Within Unity 3D Game Development, you will learn to:Design and build 3D characters, and the game environmentThink about the users' interactions with your gameDevelop the interface and apply visual effects to add an emotional connection to your worldGrasp a solid foundation of sound design, animations, and lightning to your creationsBuild, test, and add final touchesThe book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuckWho this book is forOur goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.
Erscheint lt. Verlag 29.8.2022
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Datenbanken
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-80107-723-1 / 1801077231
ISBN-13 978-1-80107-723-1 / 9781801077231
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