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Exploring Game Mechanics - Maithili Dhule

Exploring Game Mechanics

Principles and Techniques to Make Fun, Engaging Games

(Autor)

Buch | Softcover
193 Seiten
2022 | 1st ed.
Apress (Verlag)
978-1-4842-8872-6 (ISBN)
CHF 52,40 inkl. MwSt
Learn simple yet powerful, modern-day techniques used in various gaming genres, including casual and puzzle, strategy and simulation, action-adventure, and role-playing. This book is your pocket-sized guide to designing interesting and engaging mechanics for any type of game.



Exploring Game Mechanics is a cornucopia of concepts related to gameplay mechanics that you can use to create games that are fun and rewarding to play. Dive into key gameplay elements that improve the player experience, such as implementing in-game tutorials, controlling the flow of player-choice-based games, and building a game narrative through storytelling. Understand how to establish the game’s end goal for the player to work towards by creating quests, missions, and objectives. Explore the key ideas behind creating immersive game worlds, generating better NPCs and enemies, and controlling the in-game economy. Finally, discover the unique mechanics that make established industry games so successful. 


What You Will Learn

Discover the key elements that make gameplay immersive and entertaining
Develop players and NPCs through customization and levelling up 
Gain insight into the tried-and-tested concepts behind modern-day games 


Who Is This Book ForGame development enthusiasts with little to no knowledge of game mechanics will find the content informative and useful. 

Maithili Dhule is an Engineer by profession, writer by choice, and an aspiring game developer at heart. She is the author of Beginning Game Development with Godot, a beginner’s guide to creating and publishing 2D Platform games from scratch. After a friend introduced her to the art of creating games, it quickly became one of her passions. She can be found creating pixel art or being immersed in one of her favorite games in her free time. She also enjoys trying out new restaurants, sketching portraits, writing poetry, and going for runs while listening to a good music playlist.

Chapter 1:  Why do we play games?.- Chapter 2:  Creating Fun Gameplay.- Chapter 3: Freedom to Explore New Worlds.- Chapter 4: Defeat, Collect, Repeat.- Chapter 5: Choose Your Mechanics.

Erscheinungsdatum
Zusatzinfo 87 Illustrations, color; 1 Illustrations, black and white; XVII, 193 p. 88 illus., 87 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Schlagworte Environment Mechanics • Game Genres • game mechanics • Game Narrative • game world • Player Engagement • player experience
ISBN-10 1-4842-8872-6 / 1484288726
ISBN-13 978-1-4842-8872-6 / 9781484288726
Zustand Neuware
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