Exploring Game Mechanics
Apress (Verlag)
978-1-4842-8872-6 (ISBN)
Exploring Game Mechanics is a cornucopia of concepts related to gameplay mechanics that you can use to create games that are fun and rewarding to play. Dive into key gameplay elements that improve the player experience, such as implementing in-game tutorials, controlling the flow of player-choice-based games, and building a game narrative through storytelling. Understand how to establish the game’s end goal for the player to work towards by creating quests, missions, and objectives. Explore the key ideas behind creating immersive game worlds, generating better NPCs and enemies, and controlling the in-game economy. Finally, discover the unique mechanics that make established industry games so successful.
What You Will Learn
Discover the key elements that make gameplay immersive and entertaining
Develop players and NPCs through customization and levelling up
Gain insight into the tried-and-tested concepts behind modern-day games
Who Is This Book ForGame development enthusiasts with little to no knowledge of game mechanics will find the content informative and useful.
Maithili Dhule is an Engineer by profession, writer by choice, and an aspiring game developer at heart. She is the author of Beginning Game Development with Godot, a beginner’s guide to creating and publishing 2D Platform games from scratch. After a friend introduced her to the art of creating games, it quickly became one of her passions. She can be found creating pixel art or being immersed in one of her favorite games in her free time. She also enjoys trying out new restaurants, sketching portraits, writing poetry, and going for runs while listening to a good music playlist.
Chapter 1: Why do we play games?.- Chapter 2: Creating Fun Gameplay.- Chapter 3: Freedom to Explore New Worlds.- Chapter 4: Defeat, Collect, Repeat.- Chapter 5: Choose Your Mechanics.
Erscheinungsdatum | 10.01.2023 |
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Zusatzinfo | 87 Illustrations, color; 1 Illustrations, black and white; XVII, 193 p. 88 illus., 87 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Schlagworte | Environment Mechanics • Game Genres • game mechanics • Game Narrative • game world • Player Engagement • player experience |
ISBN-10 | 1-4842-8872-6 / 1484288726 |
ISBN-13 | 978-1-4842-8872-6 / 9781484288726 |
Zustand | Neuware |
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