Learning Maya 6
Sybex Inc.,U.S.
978-1-894893-61-9 (ISBN)
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"Learning Maya 6: Foundation" is your key to learning Maya quickly and easily. Join the tens of thousands of other users who have proved their Maya skills by creating the Bouncing Ball, Jack-in-the-box, Primitive Man, Spaceships and, most importantly, Salty the Seal. Get hands-on experience with Maya's key tools and techniques through project-based lessons while you learn to model, animate, render, and add dynamic effects to your creations. With "Learning Maya 6: Foundation" you'll model with NURBs and Polygons, animate, texture map, add visual effects and render your scenes. We've also added instructor-led chapter overviews, presented by an Alias Certified Instructor to further demonstrate the concepts covered in the book. Get up to speed in Maya 6.0 with "Learning Maya 6.0: Foundation".With this book you will: become familiar with the Maya User Interface; work in 3D space; model with NURBS (Spline); model with Polygons; set Keyframes and Motion Paths; learn to use Trax Non-linear animation; apply Forward and Inverse Kinematics; deform surfaces; set cameras and lights; create Shaders and Textures; discover rendering techniques; explore particles and Dynamics; and, begin to use MEL (Maya Embedded Language).
'I've been teaching Learning Maya Foundation to my students for years and wouldn't consider a substitute. This tool is ideal for you if you are new to Maya' - Peter Weishar, Dean of Film and Digital Media, Savannah College of Art and Design. What you need to use this book: a working knowledge of 3D space; "Learning Maya Beginner's Guide" or "Art of Maya" are excellent resources to learn about 3D space; and, "Maya Complete 6", "Maya Unlimited 6", or "Maya Personal Learning Edition"; and, a DVD-ROM Drive.
This official book is written by Alias, the creators of Maya.
Project One. Lesson 1: Bouncing a Ball. Lesson 2: Adding Character. Lesson 3: Rendering. Lesson 4: Particles. Lesson 5: Working with Maya. Lesson 6: The Dependency Graph. Project Two. Lesson 7: Curves and Surfaces. Lesson 8: Organic Modeling. Lesson 9: Animation. Lesson 10: Secondary Animation. Lesson 11: Rendering. Lesson 12: Maya Render Types. Project Three. Lesson 13: Polygonal Spaceship. Lesson 14: NURBS Spaceship. Lesson 15: Subdivision Surfaces. Lesson 16: Animating the Ships. Lesson 17: Visual Effects. Project Four. Lesson 18: Primitive Man. Lesson 19: Character Controls. Lesson 20: Animating a Walk Cycle. Lesson 21: The Trax Editor. Project Five. Lesson 22: Building Salty. Lesson 23: Adding Facial Details. Lesson 24: Animating Salty. Lesson 25: Building the Set. Lesson 26: Texture Mapping. Lesson 27: Blinking using MEL.
Erscheint lt. Verlag | 22.6.2004 |
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Zusatzinfo | illustrations |
Verlagsort | New York |
Sprache | englisch |
Maße | 192 x 229 mm |
Gewicht | 1164 g |
Einbandart | Paperback |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Grafik / Design ► Maya | |
ISBN-10 | 1-894893-61-1 / 1894893611 |
ISBN-13 | 978-1-894893-61-9 / 9781894893619 |
Zustand | Neuware |
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